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apesticka

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A member registered Jan 21, 2021 · View creator page →

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Have you tried both the web build and the windows (downloadable) one? There may be some unknown issues with the web build.

When I walk over the key, nothing happens. Also, I don’t understand how to get out of there alive since the red mushrooms just instantly block your way out and if you try to kill them, you obtain their ability which is useless in tight spaces. (Maybe I misunderstood something?) I think it’d be a lot better if the enemies didn’t spawn infinitely.

I love the music. I wish there were some clues as to how to mix the mushrooms. There are too many combinations to test them all and the book in the corner seems to be empty. I think it might help a bit if the animations were a bit faster and the controls more responsive so you could mix the mushrooms faster.

I love the soundtrack and the graphics, it's a cool idea but it'd be nice to have randomly generated terrain. A pause option for drawing would have been nice as well. 

Thanks for the tip, I'll look into it

(1 edit)

wdym terrible? Could you tell me exactly what you don’t like about the controls so I can improve from your feedback

I really liked the art and the music and the idea. The controls felt a bit weird, sometimes I couldn't pick stuff up for a while. I would also appreciate some sound effects when you throw stuff, when you attack and when you kill people.
I know you probably didn't have time for that, just trying to give some tips on how to improve :)
Great work!

I really like the idea and the art, the controls or like the collision detection felt a bit weird tho

Thanks! This was my first time designing levels so this is really great to hear!

Glad you liked it 😁

Nice game!
I really like the art and the music
At the end there was a bug where it wouldn't let me restart

Great game!
I really liked the art and the ragdolls but I really didn't like the way the camera jiggles when the player moves - after a while it made me motion sick so I was unable to finish the game. Also the player was a bit too slow for my taste.
These are just minor easy-to-fix incoveniences though and overall the game is great, can't believe this was made in under 48 hours

Nice game!
I really like the art and animations
I recommend ramping the gravity up a bit when making a platformer, it's a bit too slow for my taste but overall a fun experience

Thanks 😁

Thanks! My thoughts exactly

No corrections necessary, I like it 😁

A pretty fun game.

My impressions and tips:

  • I liked the graphics and I really liked the animations
  • In the platforming section, the player was kinda hard to control
  • Sometimes the text was hard to see against a light background
  • I had trouble figuring out who some lines belonged to. I would recommend having different colored text for different people
  • Also having the text in the bottom left felt kinda weird although I don't really have a solution to that, maybe top center?
Overall a fun experience, just trying to give tips to improve

Really fun game! I was laughing the whole time. The bad english kinda helped make it more funny

Thanks. This was the first time I tried designing actual levels so I’m glad you liked it.

Cool game

I was waiting for a pause to buy upgrades and it didn't come (maybe I just didn't play long enough though). Would be cool if it was separated into "levels" and you could buy upgrades in between or at least if the game paused when you went to buy upgrades. If you're not sure how to do that, you can probably just set Time.deltaTime to 0 and the game will pause itself (and then set it back to 1 to unpause).

Great game. I really like the particle effects, the sound effects, the music, the gameplay. Only thing is I didn't really understand how it relates to the theme

Nice game. I would apreciate a bit more explanation of the minigames, I was a bit confused if I was doing it right. Also would be nice if there was a bit more feedback from the game when I finished a minigame

Thanks a lot for the feedback.

I like the vignette idea, will look into that. There actually is a subtle screenshake when you get hit but I guess it's too subtle...

The blue enemies used to be very weak before I added pathfinding (they would just keep shooting into a wall), which I did on the last day so I didn't have much time to playtest, I totaly agree I should lower their range. A deflect feature is a cool idea, I'll think about it

Thanks, will do

Thanks, I didn't know game maker had random generation features, I might look into that. Making the random generation for this game took me ages

I figured out the fullscreen, it's not your fault, it's actually itch.io. When you're going through random games, you can't fullscreen. You have to go to the games page and then you can fullscreen properly.

I figured out the fullscreen, it's not your fault, it's actually itch.io. When you're going through random games, you can't fullscreen. You have to go to the games page and then you can fullscreen properly.

Interesting game, I suck at it though, only ever won because of luck :)

Maybe adding some sound and music would be cool.

It would be nice if you could check out my game too

Cool game, too bad it didn't have any sounds, if you don't know how to make sounds I personally used a generator which helped out a lot https://sfxr.me/. It can be kind of confusing to figure out what you're supposed to do, maybe zoom out the camera a little so you can see the big blue enemy blocking your way before he actually blocks your way. Maybe add some checkpoints because it's quite annoying when a laser hits you at the end and you have to go through the whole level again. Took me ages to figure out what to do about the big blue enemy and when I finally got past him, it took me ages to figure out how to get through all the lasers so a checkpoint when you go through the door would have been nice.

Overall a nice game. Would be nice if you could check out mine.

Cool game. It was very well done but I don't really see the theme in it. Also some colliders were a little off and I think I found a bug when I spoke to the lamp and said "hold on", then talked to the girl to see if she has any new dialogue and then I couldn't speak to the lamp again and had to restart.

It was a really fun short experience, would be cool if you checked out my game too

Such a great game. Loved it. Gave me so much anxiety, tbh I'm so glad there's no more levels. Only thing I didn't really like about the game was that the coin animation made me kinda dizzy, not sure how you would fix that though because it probably wouldn't look good without it. Overall 10/10, good job

Would be nice if you could check out my game too

Great job in that case. I think you've got a solid foundation for a great game. Keep it up

Cool game. I actually really like the art, it's cute. I also really liked the music. The gameplay was kinda confusing to me. For some reason the game woudn't go fullscreen so maybe I missed something outside the screen but that's probably just a problem with my pc

Cool game. I like the art and the music. I think it would be cool if the camera moved slightly in the direction the player is looking so you could see further in front of you but less behind. I also think the game needs a bit more impact - like sound effects when you hit enemies, screenshake, particles - things like that really help the game feel a lot better. I liked the levels, were they procedurally generated?

I actually made a similiar game, would be cool if you checked it out. Also I'm interested in how you did the procedural generation (if the levels are generated)

Really great looking game. I love the visuals, the sounds, the music. Too bad you can't really do much at the time. Maybe a bit too ambitious for a week long jam but definitely continue working on this game, I hope you finish it one day

Thanks. I agree about the attack. The problem is that a swing would require an animation and I suck at those, it would also be hard to scale the range of a swing and to make sure you can't hit enemies through walls (I could just get rid of the range upgrade but I personally think that it's the most important one). The current attack doesn't look the best but it's WAY simpler than anything else and I just didn't have time to improve it because I focused mostly on the procedural generation.

I do wonder if I could make a scalable slash, might look into it later.

Really cool game, loved everything about it - the puzzles, the story, the art style, the music

Thanks! :D