Have you tried both the web build and the windows (downloadable) one? There may be some unknown issues with the web build.
apesticka
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When I walk over the key, nothing happens. Also, I don’t understand how to get out of there alive since the red mushrooms just instantly block your way out and if you try to kill them, you obtain their ability which is useless in tight spaces. (Maybe I misunderstood something?) I think it’d be a lot better if the enemies didn’t spawn infinitely.
I love the music. I wish there were some clues as to how to mix the mushrooms. There are too many combinations to test them all and the book in the corner seems to be empty. I think it might help a bit if the animations were a bit faster and the controls more responsive so you could mix the mushrooms faster.
I really liked the art and the music and the idea. The controls felt a bit weird, sometimes I couldn't pick stuff up for a while. I would also appreciate some sound effects when you throw stuff, when you attack and when you kill people.
I know you probably didn't have time for that, just trying to give some tips on how to improve :)
Great work!
Great game!
I really liked the art and the ragdolls but I really didn't like the way the camera jiggles when the player moves - after a while it made me motion sick so I was unable to finish the game. Also the player was a bit too slow for my taste.
These are just minor easy-to-fix incoveniences though and overall the game is great, can't believe this was made in under 48 hours
A pretty fun game.
My impressions and tips:
- I liked the graphics and I really liked the animations
- In the platforming section, the player was kinda hard to control
- Sometimes the text was hard to see against a light background
- I had trouble figuring out who some lines belonged to. I would recommend having different colored text for different people
- Also having the text in the bottom left felt kinda weird although I don't really have a solution to that, maybe top center?
Cool game
I was waiting for a pause to buy upgrades and it didn't come (maybe I just didn't play long enough though). Would be cool if it was separated into "levels" and you could buy upgrades in between or at least if the game paused when you went to buy upgrades. If you're not sure how to do that, you can probably just set Time.deltaTime to 0 and the game will pause itself (and then set it back to 1 to unpause).
Thanks a lot for the feedback.
I like the vignette idea, will look into that. There actually is a subtle screenshake when you get hit but I guess it's too subtle...
The blue enemies used to be very weak before I added pathfinding (they would just keep shooting into a wall), which I did on the last day so I didn't have much time to playtest, I totaly agree I should lower their range. A deflect feature is a cool idea, I'll think about it
Cool game, too bad it didn't have any sounds, if you don't know how to make sounds I personally used a generator which helped out a lot https://sfxr.me/. It can be kind of confusing to figure out what you're supposed to do, maybe zoom out the camera a little so you can see the big blue enemy blocking your way before he actually blocks your way. Maybe add some checkpoints because it's quite annoying when a laser hits you at the end and you have to go through the whole level again. Took me ages to figure out what to do about the big blue enemy and when I finally got past him, it took me ages to figure out how to get through all the lasers so a checkpoint when you go through the door would have been nice.
Overall a nice game. Would be nice if you could check out mine.
Cool game. It was very well done but I don't really see the theme in it. Also some colliders were a little off and I think I found a bug when I spoke to the lamp and said "hold on", then talked to the girl to see if she has any new dialogue and then I couldn't speak to the lamp again and had to restart.
It was a really fun short experience, would be cool if you checked out my game too
Such a great game. Loved it. Gave me so much anxiety, tbh I'm so glad there's no more levels. Only thing I didn't really like about the game was that the coin animation made me kinda dizzy, not sure how you would fix that though because it probably wouldn't look good without it. Overall 10/10, good job
Would be nice if you could check out my game too
Cool game. I like the art and the music. I think it would be cool if the camera moved slightly in the direction the player is looking so you could see further in front of you but less behind. I also think the game needs a bit more impact - like sound effects when you hit enemies, screenshake, particles - things like that really help the game feel a lot better. I liked the levels, were they procedurally generated?
I actually made a similiar game, would be cool if you checked it out. Also I'm interested in how you did the procedural generation (if the levels are generated)
Thanks. I agree about the attack. The problem is that a swing would require an animation and I suck at those, it would also be hard to scale the range of a swing and to make sure you can't hit enemies through walls (I could just get rid of the range upgrade but I personally think that it's the most important one). The current attack doesn't look the best but it's WAY simpler than anything else and I just didn't have time to improve it because I focused mostly on the procedural generation.
I do wonder if I could make a scalable slash, might look into it later.