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fnbling in the dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - How original is the idea? | #4 | 4.286 | 4.286 |
Entertainment - How enjoyable/replayable is it? | #5 | 3.286 | 3.286 |
Overall | #6 | 3.429 | 3.429 |
Presentation - How does it look/feel? | #12 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good! I liked the idea, the textures are simple but recognisable, and the levels not too easy. The
ouch
es andbling
s were a nice touch.I really enjoyed playing this, the visible “ouch” prompt is a great idea, I was finding myself getting better and better at getting through levels with only a quick peek at the start.
For a first game in Clojure this is really impressive :+1:
I beat all 3 levels on my second try, but there was an enemy one tile away as I reached the exit of the final level. On my first try, I died before I even found my character on the screen because the enemy spawned very close to me. Once I understood the flow, I found the concept to be really great. There was a good amount of tension. Turning the lights on for a split second to quickly check my route to the bling before going dark again was a lot of fun. The visible "Ouch!" text when you run into a wall turned out to be my favorite feature. Once I discovered that, I could stay in the dark for longer because I'd use the ouch text as a signal to change direction.
For anyone else trying to run this that has been away from Java land for quite some time, like I have, here's what worked for me: java -jar fnbling-in-the-dark.jar