What a compelling plotline! The window and just the sprites themselves are a bit small… At least I know where my glasses are now.
Eutro
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Nice game! The punches, kicks and combos were cool. It took me until playing the second time to realize you could go up and down… It’s fairly easy to get enemies on one side to get blocked behind an object, and then you only have to fight on the other side. Sound (and visual) effects would have been cool as well.
Wow, I definitely do feel like “a little girl who does not understand what is happening, but wants to find her kitten”. I did manage to find my kitten, and access to the source code does solve the other issue.
The graph-based event system absolutely is inspiring, and yes, more button-like buttons would have been cool.
Thank you very much for the game!
Thank you for the game! Being surrounded by OOPers is a very real and scary threat! +1 for also making a LISPy game for the Lisp game jam, even if it’s just cosmetically.
The control set is a bit strange, it feels like I’d need 3 hands to comfortably keep my fingers on all keys… Something better could have been W to accelerate with A and D to rotate, S (or E) to examine objectives and SPACE to place a mine. Better audio/visual feedback for placing mines, taking damage and collecting objectives would have been cool as well.
I did have fun though! The idea is great and the gameplay was entertaining.
Thank you for playing! I would have liked to make actions play a greater role, but I thought it would have been too difficult to grasp. It was also impossible to test them given their nature, so I couldn’t even write puzzles for them!
The crashing is definitely not supposed to happen! Maybe one of your custom values failed to deserialise correctly, which is quite unfortunate. If you could send logs (maybe on an issue on GitHub), along with game.json
, from (I think) ~/.local/share/godot/app_userdata/Composure
, I’d appreciate it and maybe be able to find the bug, but no worries if you can’t be bothered.
This was enjoyable! It wasn’t immediately clear that I had to respond to the previous question, and I thought it was a bug since I neglected to read the description… A brief introductory note in-game could have been nice. After that it was fairly easy though, since the screen fell so slowly and it didn’t seem to be speeding up (and I don’t see it speeding up from skimming the source code). Thank you for the game!
Thank you for the game. Unfortunately it was not quite relatable enough, with me being able to go outside consistently in-game, but we can’t have everything I suppose.
I managed to get it to run on Guile 2.2.7 by just replacing (iota (length menu) 1)
with (map (lambda (x) (+ x 1)) (iota (length menu)))
. Typing anything less than 1
does crash.
Nice game! Good presentation and idea.
Took me a loong time to understand what was meant by balancing the tree (I thought it meant that two halves of the tree have to be balanced). I didn’t really understand the explanation:
The objective is to collect the things on the game board in such a way, the you always have at least the same amount of things for the lower level as for higher levels – otherwise you slip down back to a lower level, and lose the things collected above that level.
Great presentation! I loved the music and the jokes.
I’m not sure I fully grasped the rules or the point of the card game, and it felt a little bit slow.
The game froze when I reached the last round (I may have lost? I don’t really know what happened), so I did not get to enjoy my tropical paradise :(
Another cljser!
The art and sound style nicely suits the theme, though I did have to turn the volume down for the full throttle bullets.
Good gameplay, but maybe the wave (I only see one in the source code?) could be randomised to make the game more replayable. Also perhaps an ‘R’ to reset would be nice. Additionally, some speedup as the ship survives longer could add an extra challenge.
This was really fun! It has everything, good music, story, art and game-play. I did thoroughly enjoy the last few rounds of just combat.
It took me a bit to understand how to view recipes and information about things, but I got there in the end.
As a suggestion, I found myself wanting to use clicks for movement and actions, since in this game I’m more concerned about the destination than the journey, and it does get pretty tedious to craft all the components. Also, a lot of the pieces look very similar, which led to some confusion at times.
I had the following issues playing through the game:
I found that I couldn’t craft the laser, though I’m pretty sure I got the parts correct. Same for the shields. The Missile launcher shares its recipe with the rail gun, and… how do you craft Missiles?
This was really nice and cute! The controls were really creative too.
I was also alarmed by the warning symbols, which seemed to suggest that dodging would be necessary, but I figured it out in the end.
I had issues getting the music working in-game (I ended up just commenting out anything relating to audio to get it to run), but I listened separately and it was certainly very fitting.