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Evaluation Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - How original is the idea? | #6 | 4.163 | 4.333 |
Overall | #7 | 3.416 | 3.556 |
Presentation - How does it look/feel? | #8 | 3.363 | 3.500 |
Entertainment - How enjoyable/replayable is it? | #10 | 2.722 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It broke my brain around the 3rd Y combinator puzzle, but this was really inventive. At first I was like “wait how is there all this lisp code with no quoting” and then I was like “ohhhhh that’s basically the whole game”. Love the idea. Also this reminded me a lot of the structural editor I was working on a few months ago; same key bindings used to traverse the code trees.
This is a fun way to teach people how to Lisp!
I may not be smart enough to understand the puzzles in this game (or just too little sleep recently, for some reason...). But the conceit was good (should have provided link to relevant XKCD though...), I liked the navigation through the expression, and the level editor is an awesome touch!
Yes, yes, good ol’ #224.
This is great!
At first I confused as to how you would create a puzzle when parens basically dictate the order of operation for you. Getting the if statement to evaluate to 42 proved me wrong :)
Love the music too.