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A jam submission

L4-N-DER Training SimulatorView game page

Maneuver the L4-N-DER Ship to activate the platforms, then return to your base platform to proceed!
Submitted by Bill Niblock — 3 hours, 41 minutes before the deadline
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L4-N-DER Training Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - how enjoyable is it?#163.0003.000
Creativity - how original is the idea?#262.6472.647
Presentation - how does it look/feel?#282.5882.588
Overall#282.7452.745

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+1)

Made it through several levels before crashing too many times. I found the controls to be a little floaty. The controlled descent with the down arrow was crucial, otherwise I would have failed much sooner!

Developer(+1)

Thanks for playing! In addition to tightening the controls a bit, I want to implement some invincibility frames for when the ship crashes with an obstacle. That should also help with recovery if caught in a bad spot.

Submitted(+1)

Got a score of 54 :) 

Developer

Thanks for playing :)

Submitted(+1)

I really like this! The art style is simple, but distinctive and evocative. It certainly echoes the style of Atari games, and it fits well with the play style and story flavor.

Developer

Thank you for playing my game :)

Submitted(+1)

I love the style of the cover art - I wish the game was more similar to it, e.g. varying backgrounds. I bet it would be way more intense if there was time pressure or a CPU-controlled opponent to race against!

Developer(+1)

Thank you for trying my game! I was very excited when a friend offered to make some art for me. My request to them was, "You know how old-school Atari cartridges sometimes have ridiculous art that doesn't really reflect either the gameplay or the setting? In the style of that." I had considered adding a timer, but got caught up on some other development challenges. I also would have loved a varying background, and a camera to move left and right through a larger environment, but, again, these pursuits eluded me. I hope to continue work on this game, and implement them, though!