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Bill Niblock

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A member registered Dec 04, 2019 · View creator page →

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Got 6369 points! 

Thank you for trying all the same! I've fixed the build, but alas, cannot update due to the ratings time. If you're interested in trying it out, I'll have some updates once the jam is complete.

As I was nearing the end of this project, I realized that in all the games I've made thus far, I've never played much with sound! I plan to implement footfalls and atmospheric sounds to build on the established atmosphere more. There is an exit, it's not marked at all, but if you get to a room with a different texture along the entire southern wall, that's the exit! Thanks for playing!

Happy to hear! It's been a very challenging, but very rewarding path getting to where I am with this project. I'm looking forward to completing it! Thanks for playing :D

Howdy folks! I've been working through some great and thorough examples of ray casting, and translating it for use within a Fennel + Love2D framework. I'm planning to use it for my game-jam submission, and in keeping with the guidelines and the spirit of a jam, I'm sharing my code here in case anyone else wants to use it. I cannot stress enough that this is not a library, it is not optimized, and it is still very heavily a work-in-progress! If anyone has any improvements or recommendations, I'm happy to hear them.

Code: https://codeberg.org/VagabondAzulien/fennel-ray-casting

My learning is based primarily on the work of Lode and their Ray-Casting Tutorial [Link], and supplemented by wojciech-graj and their Wolf-80 project [Link]. I'm certain there are more "Lispy" ways to handle some of this, but for now it's basically a translation from Lode's C++ to Fennel. I've also made use of the min-love2d-fennel project [Link] authored by Alex Griffith, which is an incredible starting point. Thanks much, Alex!

Thank you for the review! I wish I could take credit for the cart loading at the beginning, but that's actually part of the TIC-80 program itself, which is what I used to make this. Thank you for the color feedback too!

Really fun and challenging. I tried saving as many clones as I could, but some of those levels are tricky! Well done :D

Very fun! Nice polish, though the controls are a bit picky. Being able to reach to diagonal counter spaces to grab plates or use the tools would be super nice. Fun music, great style. Well done!

Very polished, nice little surprise at the start. I like that you have to collect the glowing wisps to keep your lights on, otherwise you get hit by the pipe-dwellers. Great Flappy Bird clone, easy to play, good sound effects. Well done!

Love the usage of gravity. I've just learned about Suika games today, and they are wonderful! The art and music are great; I love that the planets grow through our Solar system! Very well done :D

I like the different levels, and the different enemies. I managed to bug out the green one on level 2; he blasted himself out of the game-board! A good Pac-Man clone :D

Very good clone. Nice and easy to play. I liked the variants, especially the Agarino one. As others mentioned, I had difficulty seeing their numbers after a while. Well done!

I love these types of games. They're straight-forward and just challenging enough to keep me engaged, but not too much to get me frustrated. Thank you for the background and description on the game page, and for explaining the controls. Simple and fun. Well done :D

Polished, chill, love the music. I see you can turn off the sound effects, but I do like them, and I think lowering them just a bit so they don't over-power the music would really help the vibe. Great Flappy Bird clone, well done :)

Overall, the UI and game play feel polished, and it's definitely a type of game I could spend time with. I've never played Suika, but a quick search shows this is a good clone of the mechanics. Well done :)

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I've never played REIGNS, but from the video this looks like a very faithful clone with a sci-fi twist! I like the little stories, and the interface is straight-forward and easy to use. I did run into the end-game bug that was reported in the comments, but it's easy enough to just reload the page. I think this is a perfect little game for those 10 or 15 minutes between tasks. It's easy to play, but still requires some attention. I look forward to playing it some more :) Well done!

Great FTL clone with deck-building! I'm excited to follow the development. It would be nice to have a way to pull ships back to defend. Good writing, and even though it's limited right now, I dig the vibe of the music. Very well done!!

Good Pac-Man clone! Always nice to pet the doggos.

It's a great start for an ambitious game to clone. Jumping between stars is fun, and it is nice to just float around.

This looks quite fun! I've never heard of Kingdomania, so a quick YouTube video break and I get the gist. This doesn't quite feel like a clone, but a really interesting modification of the base game. All the rules are clear, and sound very well structured. It reminds me a bit of the game "House on Haunted Hill." Nice work :D

I beat up all the dudes, and got all the cash! Despite no bicycles to smash into people, I'd say this is Kiryu approved.

I, unfortunately, do not have a MIDI sensor to use, but I love the idea! Can confirm, with a mouse, it's got that Flappy Bird vibe. Nice tunes, too.

"It's the Dark Souls of Triple Triad demakes on the Gameboy." GOTY.

"Jokes" aside, this is so well made! The music slaps, the graphics are cute, the mechanics capture the original game perfectly. Super well done!!

Great Minesweeper clone! I agree that a bit more explanation would've clarified some things early on, but once I started poking around, it made sense. I really like how there is incentive to wait on verifying/scoring the mines for higher numbers to get more points. Adds an interesting sort of difficulty and tension.

I love this submission. Reading through, it looks like a great journal game with some interesting mechanics. Given the medium, the implementation of having one die roll have alternative outcomes fits the limitation perfectly. Visually wonderful. I haven't had a chance to properly play yet, but I am looking forward to it!!

This game is beautiful, easy to get started, and grows in challenge. Love how chaotic it gets.

Easy to get into, and very fun to play! I got 148 :D Love how chaotic it gets.

Great take on a classic! I almost won!! Multi-ball is clutch.

It's a great start! I like that there's a preview window, showing what you're interacting with. I tried messing the the chessboard, but I couldn't quite figure out if I could do anything with it. Leveraging libp2p is also an accomplishment. Does this currently interact with a game server publicly, or is the game still localhost only?

Thanks for playing! In addition to tightening the controls a bit, I want to implement some invincibility frames for when the ship crashes with an obstacle. That should also help with recovery if caught in a bad spot.

Very well made, and lots of fun! The graphics and sounds are great. Easy to play, and easy to lose track of time while playing :D

Very well made, and lots of fun! The graphics and sounds are great. Easy to play, and easy to lose track of time while playing :D

Thanks for playing :)

Thank you for playing my game :)

Very fun, great presentation! I did it!

Thank you for trying my game! I was very excited when a friend offered to make some art for me. My request to them was, "You know how old-school Atari cartridges sometimes have ridiculous art that doesn't really reflect either the gameplay or the setting? In the style of that." I had considered adding a timer, but got caught up on some other development challenges. I also would have loved a varying background, and a camera to move left and right through a larger environment, but, again, these pursuits eluded me. I hope to continue work on this game, and implement them, though!