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Bill Niblock
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As I was nearing the end of this project, I realized that in all the games I've made thus far, I've never played much with sound! I plan to implement footfalls and atmospheric sounds to build on the established atmosphere more. There is an exit, it's not marked at all, but if you get to a room with a different texture along the entire southern wall, that's the exit! Thanks for playing!
Howdy folks! I've been working through some great and thorough examples of ray casting, and translating it for use within a Fennel + Love2D framework. I'm planning to use it for my game-jam submission, and in keeping with the guidelines and the spirit of a jam, I'm sharing my code here in case anyone else wants to use it. I cannot stress enough that this is not a library, it is not optimized, and it is still very heavily a work-in-progress! If anyone has any improvements or recommendations, I'm happy to hear them.
Code: https://codeberg.org/VagabondAzulien/fennel-ray-casting
My learning is based primarily on the work of Lode and their Ray-Casting Tutorial [Link], and supplemented by wojciech-graj and their Wolf-80 project [Link]. I'm certain there are more "Lispy" ways to handle some of this, but for now it's basically a translation from Lode's C++ to Fennel. I've also made use of the min-love2d-fennel project [Link] authored by Alex Griffith, which is an incredible starting point. Thanks much, Alex!
I've never played REIGNS, but from the video this looks like a very faithful clone with a sci-fi twist! I like the little stories, and the interface is straight-forward and easy to use. I did run into the end-game bug that was reported in the comments, but it's easy enough to just reload the page. I think this is a perfect little game for those 10 or 15 minutes between tasks. It's easy to play, but still requires some attention. I look forward to playing it some more :) Well done!
This looks quite fun! I've never heard of Kingdomania, so a quick YouTube video break and I get the gist. This doesn't quite feel like a clone, but a really interesting modification of the base game. All the rules are clear, and sound very well structured. It reminds me a bit of the game "House on Haunted Hill." Nice work :D
Great Minesweeper clone! I agree that a bit more explanation would've clarified some things early on, but once I started poking around, it made sense. I really like how there is incentive to wait on verifying/scoring the mines for higher numbers to get more points. Adds an interesting sort of difficulty and tension.
I love this submission. Reading through, it looks like a great journal game with some interesting mechanics. Given the medium, the implementation of having one die roll have alternative outcomes fits the limitation perfectly. Visually wonderful. I haven't had a chance to properly play yet, but I am looking forward to it!!
It's a great start! I like that there's a preview window, showing what you're interacting with. I tried messing the the chessboard, but I couldn't quite figure out if I could do anything with it. Leveraging libp2p is also an accomplishment. Does this currently interact with a game server publicly, or is the game still localhost only?
Thank you for trying my game! I was very excited when a friend offered to make some art for me. My request to them was, "You know how old-school Atari cartridges sometimes have ridiculous art that doesn't really reflect either the gameplay or the setting? In the style of that." I had considered adding a timer, but got caught up on some other development challenges. I also would have loved a varying background, and a camera to move left and right through a larger environment, but, again, these pursuits eluded me. I hope to continue work on this game, and implement them, though!