Play doink
[incomplete] PROK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable is it? | #34 | 1.887 | 2.571 |
Creativity - how original is the idea? | #34 | 1.992 | 2.714 |
Overall | #36 | 1.852 | 2.524 |
Presentation - how does it look/feel? | #40 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
looks like you have functional spike, I just used my imagination to fill in the gaps where I was a medieval fighting version of ratatouille based on the items available
I can’t believe we both made a text adventure in Racket!!
looks like yours is significantly more complete though, lol
I agree! Though yours looks like it has better code quality, so in terms of who’s the real winner here… let’s call it a draw. ;)
Very interesting idea, and I really like the genre of interactive fiction/text adventure. I'll be looking forward if you ever want to develop the idea further!
One usability thing: the text wasn't automatically scrolling when I was writing prompts, so I had to constantly scroll down. I really liked the clean UI though.
i am aware of text scrolling bug, unfortunately it requires skills beyond my current in order to fix (or just not using the gui-easy library, which means slogging through the standard racket/gui library)
probably should have mentioned in my original description that that can be fixed by clicking at the end of the log after you make your first input...
Sadly, my version of Glibc is too old on Debian (2.36). It looks like this requires glibc 2.38.
that's probably because i'm on That Popular Rolling Release Distro (btw). i'll see if i can find someone to recompile on debyun or make a VM or somethin later today
i installed debyun 12.5 on a vm and compiled a binary. since uploads are disabled i threw it on the forgejo, git.minimally.online/kiefac/lispjam24 - it's prok_debyun.tgz
hopefully it works....