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Common Lisp game project template

A topic by Andrew created 53 days ago Views: 223 Replies: 10
Viewing posts 1 to 4
Submitted(+1)

Hey! This is gentle friendly reminder that there’s Common Lisp game project template that features choosing back-end media library of your choice (one of liballegro, raylib or SDL2), some basic scaffolding in form of main game loop with interactive development capabilities and automated build system for Linux, MacOS and Windows (only if you host your repo on Github). You can find all of the information on template’s page (tl;dr version: run cookiecutter gh:lockie/cookiecutter-lisp-game).

If you have any questions or suggestions, don’t hesitate to post ’em here or in Github issues 😊

Submitted (3 edits) (+1)

Oh, and if you’re having problems with recent SBCL version and dissect package, please install LukyLambda Quicklisp dist by running

(ql-dist:install-dist "http://dist.luckylambda.technology/releases/lucky-lambda.txt")

Note that it is already included in automated build system. Cheers!

Submitted(+2)

As a demonstration of what could be achieved using this template (and a handful of other libraries), here’s my own entry today’s progress (I have no idea what the game would be called, hence no game page to post devlog to yet 😅)

(+1)

You put that together really fast! Looks crisp.

Submitted(+2)

Have you watched one of Andrew's lisp coding streams? Seeing him move quickly and efficiently live is terrifying to behold.

(+1)

I haven't! I might, thanks for the suggestion.

Submitted(+1)

Oh, you’re so kind, thank you 😊

(+2)

link?

Submitted(+1)

Link(s) on https://awkravchuk.itch.io/

ty

Submitted(+1)

The secret is to scavenge a pieces of code from your previous projects 😅 Thank you!