- Test levels and revise based on feedback
- Improve navigation, pacing, light mechanic clarity, puzzle flow
- Finalize all level designs
- Physics should act consistently
- Players should be able to drastically reduce gravity when falling downward into a magenta or yellow light combination
- Players should be able to drastically reduce gravity when falling downward into a magenta or yellow light combination
- Stretch Goal: Add new mechanic of throwing objects
- Add puzzles into existing levels
- Add puzzles into existing levels
- New Textures, geometry and props for all levels
- Level 1 - Caverns
- Level 2 - Castle dungeon
- Level 3 - Castle Tower