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SJ1 - Project Luxo - Visuals & Level Revision

A topic by Brontosaurus G created Mar 12, 2021 Views: 118 Replies: 3
Viewing posts 1 to 3
(2 edits) (+1)
  • Test levels and revise based on feedback
    • Improve navigation, pacing, light mechanic clarity, puzzle flow
    • Finalize all level designs
  • Physics should act consistently
      • Players should be able to drastically reduce gravity when falling downward into a magenta or yellow light combination
    • Stretch Goal: Add new mechanic of throwing objects
      • Add puzzles into existing levels
    • New Textures, geometry and props for all levels
      • Level 1 - Caverns
      • Level 2 - Castle dungeon
      • Level 3 - Castle Tower
    Host

    Sounds fun. Do you have a link to your existing work on Luxo?

    (+1)

    Here's a very old video of my earlier build, also known as Project Abyss

    Host

    That's pretty cool. I really like the point where the blocks start rising up in the green light. I think that short view tells a lot about what the game can do.