I was considering using an FPS template and removing some egregious stuff that don't fit our project. Then I saw one of the rules:
" A majority of the code and/or assets must be made in the jam's time frame."
I was thinking of just using stuff like player movement and shooting logic. Would that be too much?
Thanks!
Brontosaurus G
Creator of
Recent community posts
Great stuff!
It's a great look at the need of juggling your own needs - physical and psychological - with the needs of everyone else.
The only issue I have is that the lack of any visual aid for the living quarters makes it extremely difficult to progress the game.
If you can fix that, it would be fantastic.
Other than that, a great narrative game that I'd love to see expanded into a commercial project.
I really enjoyed the art, audio and writing of the game. You do a good job of getting me invested in these little dungeon keepers.
I'd love to see updates that fix bugs so we can see more of the game you intended.
I got stuck fighting the skeleton boss and couldn't tell when he was going to die. I was also hoping to just talk with him and the rat leader.
That was a fun, polished take on classic board games.
Good decision to ensure the player chose buildings even when passing over them. The choices between clean and polluting structures added nuance with long-term effects.
The end message was a great reminder of the importance of advocating for societal change!
That was a fun, polished take on classic board games.
Good decision to ensure the player chose buildings even when passing over them. The choices between clean and polluting structures added nuance with long-term effects.
The end message was a great reminder of the importance of advocating for societal change!
- Test levels and revise based on feedback
- Improve navigation, pacing, light mechanic clarity, puzzle flow
- Finalize all level designs
- Physics should act consistently
- Players should be able to drastically reduce gravity when falling downward into a magenta or yellow light combination
- Players should be able to drastically reduce gravity when falling downward into a magenta or yellow light combination
- Stretch Goal: Add new mechanic of throwing objects
- Add puzzles into existing levels
- Add puzzles into existing levels
- New Textures, geometry and props for all levels
- Level 1 - Caverns
- Level 2 - Castle dungeon
- Level 3 - Castle Tower
I'm Greg Morton, a recent graduate in game design.
I'm looking to make a team to build on a first-person puzzle game built in Unity. Think Portal or Quantum Conundrum. It's currently playable, but I need help to create polished content and art assets.
I'm looking for all roles, but especially 3D artists - shaders & particles a plus - sound & music composers and level designers.
Need a designer on your team? I've got tons of experience in Unity and have made games using C#. I've worked in several game jams over the years.
If you want to join(or recruit), DM me on Discord as kroobez#8747 . I'll send you everything you need to know.
Here's my webpage:
https://www.greg-morton.com/