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Shattered Chessboards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 5.000 | 5.000 |
Overall | #2 | 3.667 | 3.667 |
Fun | #2 | 3.667 | 3.667 |
Theme | #2 | 4.000 | 4.000 |
Mood | #3 | 3.000 | 3.000 |
Graphics | #3 | 3.333 | 3.333 |
Humor | #5 | 2.333 | 2.333 |
Audio | #6 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Average playthrough length
Not long, ~20 minutes or less
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Comments
I'm going to break down my reviews by category.
Innovation:
I have to give a high score here. Three pieces from three chess variants have been thrown into a Fire Emblem blender. This is a long way from a traditional SRPG experience and is defintely an interesting idea. Adapting the pieces' movement styles from their games of origin is also a nice touch.
Fun:
The chapter set out what it aimed to do. I enjoyed myself, but it was so short (my run took ten minutes) I can't give it a very high rating. It's worth noting here that the shuai's attack can hit your own units. Otherwise, rush to the promotion zone as fast as possible before drowning in go stones.
Theme:
The theme is "shattered empires", and chess is a game about waging war to expand your empire. As the name "Shattered Chessboards" implies, these have been broken, leaving the shogi laurel horse to put things together again. An unorthodox interpetation of the theme, which is interesting.
Humour:
Points for a funny premise, but with the plot being thin, there aren't really any jokes to be told here.
Mood:
I don't have much to say here, but it's nice to see the game boards have been amalgamated into one combination.
Graphics:
The piece graphics are cute. I did get confused that the tiles on the xiangqi spaces didn't align with the grid, but the alignment used is correct to the actual game, which means it would be unfair to dock points for that.
Audio:
There is no background music whatsoever.
Overall:
Shattered Chessboards is a simple game with a simple premise. It doesn't set out to be an overly ambitious chapter, but it's unique and doesn't outstay its welcome. The gameplay follows the premise well. Overall, it's worth a play.
I've never played a Lex Talionis game before! This was really cool. Honestly I tinkered around in the settings for several minutes before starting.
Three board games colliding is a really fun twist on the "shattered empires" prompt. The dialogue and gameplay were very cute. I'm not sure what the pattern is behind the Go pieces appearing, but they always seemed to be in the most inconvenient spot (in a good way, requiring me to think). There's something clever going on here I'm sure.
I wasn't sure what to do with the Shuai piece and it ended up dying pretty quickly - it could only move side to side, never forward. I haven't played that game so I'm not sure if that was expected. I was surprised its full-column attack only took 5 hp from the targets, not kill them outright. I thought it'd be a kind of emergency "clear the way" button, but 5 damage doesn't do much of anything compared to the rook's instakill. I was surprised it got doubled. As in, I was surprised this game has doubling.
Also I used the laurel horse's attack once and never again. No reason to attack instead of move.
I got to the end, softlocked as mentioned in the known issues. I'm assuming this was just a time problem, no worries. My playtime was about 6 minutes. Very cool submission!
A really interesting concept using different board pieces mixed together, certainly a surprising way to be inspired by the theme.
The game takes around 15 minutes to beat, but it could take several attemps depending on how good you are at solving puzzles. It nice that the go stones have some sort of dynamic way of appearing, not totally random, but they appear in a way that will keep you on your toes and thinking ahead when moving the pieces.
The graphics are simple but work and the dialog scene between the pieces is charming.
The implementation of the way to move the pieces or attack is a bit rustic, seems it makes use of the skill system of LT by making moving or attacking actually some kind of warp... also the go stones hit 2 times at the one piece stuck to the palace... so one bad move costed me the piece because I though they would only hit it once :(
It was a fun and enjoyable experience.