Play minigame
Laser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.475 | 3.475 |
Technical Implementation | #2 | 3.625 | 3.625 |
Music/Sound | #2 | 3.500 | 3.500 |
Fun/Design | #3 | 3.375 | 3.375 |
Graphics/Animation | #4 | 3.625 | 3.625 |
Theme/Focus | #5 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pretty simple game implementation but it was very clean, with clean graphics and clear controls. I'm not sure if the music was external or not since there were no credits listed. The theme/focus was hard for me to gather. Though I understood the idea (power of one being all the droids are one), the gameplay didn't show individual droid like the screenshots. Bug? I just had one character that would flash through different droids as I moved, but then become just the gold droid when I stopped moving. Still pretty cute and clean.
- Awesome casual game. Nice touch with a high score tracking. Art, music and sfx were great! Great job!!!
Did you create a new type of droid for your game or did you use an existing droid?
I used an existing droids for the game, Laser.
What tools did you use to make this game? Please list all software used.
Scratch, Asprite and Forkphorus
Is this your first game? Game jam? Did you learn anything new? Tell us about your time making this project.
Nope. I have participated in dozens but since I love Star Wars, this is my first movie based game jam I have participated
How many womp rats did you shoot during the making if this game?
3
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Comments
Great little game! Quick, simple but does the job. Would have liked more Star Wars theme, but overall good game!
this is a great example of a simple game that's been very well polished. Great effort. To echo Vimlark, yes it can be a bit repetitive, but that is due to it's simplicity. What you have here is a very solid foundation to build a great game. Your next step should be to add in some variety. Perhaps consider power up drops like shields for the player, speed boosts, de-buffs that slow you down, horizontal attacks (as you have a jump ability) and I'd definitely add stages, for example survive for 10 seconds and reach stage two... at 25 seconds stage 3 etc. Lots of potential here.
another indie game dev who I look up too...Thanks for your feedback. During post-mortem, I will definitely bring this changes in
Super cute. I wish the difficulty ramped a bit more. Started to get repetitive after a while. I walked into the laser around 110 to see what happened. Nice work!
Wow! This changed my life when you commented. Thanks Vimlark!