Maybe a silly question, but you cite Silent Hill in the description; the whole selling point of those games against Resident Evil was that the camera moved (hence the full 3D), and you got some really wacky claustrophobic angles with it. I think, especially in Silent Hill 2, it served the same function as you describe: keeping stuff out of the player's view to scare them.
I'm wondering if the jam rules might instead mean that players have no control over the camera? Or do you mean fully static, OG pre-rendered Resident Evil-style static?