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Truly Static?

A topic by Ryan Trawick created 60 days ago Views: 46 Replies: 1
Viewing posts 1 to 2

Maybe a silly question, but you cite Silent Hill in the description; the whole selling point of those games against Resident Evil was that the camera moved (hence the full 3D), and you got some really wacky claustrophobic angles with it. I think, especially in Silent Hill 2, it served the same function as you describe: keeping stuff out of the player's view to scare them.

I'm wondering if the jam rules might instead mean that players have no control over the camera? Or do you mean fully static, OG pre-rendered Resident Evil-style static?

Host

Huh... You are right. It's been a bit since I played silent Hill. It is not Static at all! I'll edit the description a tad.