I liked this! A fun take on the theme and a nice small-scope project to express it with.
I found myself wishing that the turn speed was a touch higher, and I think things might have needed to be rebalanced to be slightly less chaotic if you had put asteroid fragments in, but I enjoyed what was here.
Hope you had a positive experience using Godot, and thanks for doing a Linux build! :)
I know that feeling! For me, one of the appeals of game jams is that they offer a "safe space" where a little project can be worked on without spilling over and gobbling up time that I should be spending on other things. It's still very hard to let go, though (some of my jam games have turned into larger projects ^_^)!
The Linux build ran fine, although with the binary uploaded the way it is, I had to manually give it "executable permissions" after downloading. Most Linux users know how to do that (typically, it's just a matter of right clicking on a file in a file browser, going to properties, and clicking a checkbox). It's not a big deal, but if that's something you'd like to address for future projects, I'd be happy to share some advice.
Comments
I liked this! A fun take on the theme and a nice small-scope project to express it with.
I found myself wishing that the turn speed was a touch higher, and I think things might have needed to be rebalanced to be slightly less chaotic if you had put asteroid fragments in, but I enjoyed what was here.
Hope you had a positive experience using Godot, and thanks for doing a Linux build! :)
Oh, thanks a lot for your feedback 😄
I wish I could have had some more time for polishing, but I could't find more time back then :-(
And, oh, did the Linux build actually work? I didn't test it 😱
I know that feeling! For me, one of the appeals of game jams is that they offer a "safe space" where a little project can be worked on without spilling over and gobbling up time that I should be spending on other things. It's still very hard to let go, though (some of my jam games have turned into larger projects ^_^)!
The Linux build ran fine, although with the binary uploaded the way it is, I had to manually give it "executable permissions" after downloading. Most Linux users know how to do that (typically, it's just a matter of right clicking on a file in a file browser, going to properties, and clicking a checkbox). It's not a big deal, but if that's something you'd like to address for future projects, I'd be happy to share some advice.
Yeah, it kind of "pains" me not having time to finish the other details I wanted the game to have, but well, maybe someday I'll remember to do it...
It's likely going to be a long time until I get enough time to participate in another jam, but thanks a lot for your Linux advice 😄
Nice game ! I really like the controls and general style. Cheers on your game !
Oh, thanks a lot :-DD