Hey Everyone,
I am designing a For The Queen hack that is about the Guardians--a team of queer magical girls who protect your city. In my current design, the instruction phase has a point when the players can choose a card to help define the Guardians (similar to the Queen card). The cards have short descriptions of the Guardians and can help set the tone of the story.
Is there any way to allow players to choose from a set of options like that in Story Synth? Or do folks have any clever ideas for how to mimic the experience? (There's no mechanical impact, so it's fine if the choices is made and it doesn't stay visible--at least while I'm still play testing stuff.) My best idea so far is to just have the different cards included in the instructions as individual cards and tell players to choose one. The other option I've thought of is limiting myself to two of the options for now and using modals. Does anyone have another clever workaround?
Thanks!
Jeremy