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A jam submission

Himbo FactoryView game page

Manage a himbofication gym
Submitted by cowardlion — 13 hours, 28 minutes before the deadline
Rated by 10 people so far
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Himbo Factory's itch.io page

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Stuff you did not do in February
The outside buildings are all from Kaykit: city builder bits (I was planning on using them only as placeholders, but I forgot to set aside some time to model my own buildings) , the songs are from some asset packs I got on humble bundle once and the sound effects are also from packs or from freesounds

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Comments

Submitted(+1)

impressive work for a month. lots of different animations and 3d assets!

i kept playing until day 4 when i had 46 clients and every slot in the gym filled with equipment. for most of the game i had a 115% success rate for invitations which may have been a bit much lol. although, i personally tried to hold off on inviting too many people early in the game as i felt bad having way more clients that i had equipment for...

i did really like to see the busy gym with all the folks moving about and doing different things. that was fun! the vibe of having cock-milking machines in the same room as treadmills is also fun in its own way.

am i correct in assuming the "socialize", "give item", "manage" buttons etc on the clients do not actually do anything yet? just want to be sure i'm not missing any of the game's content.

i will note there were some animation bugs (and other bugs) on my end (playing the windows download) -- the barbells were desynced from the guys lifting them, and there were also some bugs related to mouse focus, where if i e.g. click away from the game then back it doesn't always restore the focus, and it seemed like some of the menus didn't always restore the focus when closed.

i think the biggest system that might be missing from the game is something that endears you more to specific customers. it's hard to remember individual ones as there isn't much to go off of. (i'm in a similar boat here--i really wanted much deeper dialog trees and such in my game but simply had no time for that lol). it's also tricky because having to go through layers of dialog and such before even getting your first customer could make the game harder to pick up. in any case, the main thing i wanted to point out here is that i noticed several customers who were exact clones of each other: is this intentional? it could fit into the evil scientist lore somehow that i missed or that didn't make it into the game. but if not, probably having each client be at least not a clone of each other would be good lol.

overall, solid work!

Developer

Whoah, your feedback is always so in depth! Also, thank you very much <3

Yeah, I think I forgot to hide the buttons that currently don't do anything. Oh, and thanks a lot for feedback about the bugs. I'll work on fixing them all :3

Good point abou the lack of endearing to specific gymgoers. I'll try to improve that aspect :3 The clones also weren't intentional, I'll have to take a look at that ^^'

Submitted(+1)

What a great concept (and one I can fully get behind) Amazing work in a months time!

Submitted(+1)

Even with missing features, this is a lot to get done in a month! It feels like there's a good amount of customization, and the menus are descriptive and functional. The music and sound effects fit the theme well!

Maybe it's more of a personal preference, but I can get a bit lost in sandbox management games without specific goals. A few custom characters in the crowd could be a good addition and getting them into the gym would be something aspirational to work towards. Perhaps there can also be missions to give the players something more specific to do in a day.

While the gameplay isn't quite my thing and I didn't explore it too deeply, I can appreciate the colossal effort that goes into making something this complicated in such a short time! Very nicely done!

Developer

Thank you so much! I think this is the most complex game I've "finished" in terms of programming :3

I do like the idea of having some custom characters, so I'll try to add some once the rating period is over :D

Missions were something I was planning on adding as well, but I couldn't make them in time for the jam ^^'