Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Eye of the BeholderView game page

Come out on top in a fight against a powerful beholder... or lose and enjoy the consequences.
Submitted by CaineLatrans, WretchedPile, variun — 2 hours, 6 minutes before the deadline
Rated by 13 people so far
Add to collection

Play game

Eye of the Beholder's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Stuff you did not do in February
Music was made by Caine Latrans for an older unreleased project

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Okay, the concept of a civil service guild that whose job involves capturing hypnotic monsters goes VERY hard

That concept could honestly be expanded into a whole game. Start off by rounding up some low-grade thralls, slowly escalate as you gain skills and willpower, end up  wrangling deity-level threats like the one we faced here. You could have a lot of fun with status effects, different ways of hypnotizing different opponents, etc. As a PoC for that concept, this is VERY good.

Two things i might suggest if you choose to pursue that are:

- Clarity of the text. As others have mentioned, big blocks of text without commas are hard to parse. The backgrounds for the endings might also stand to be a little dimmer; both the art and the text are good, but both have so much going on that it's hard to focus on either.

- Feedback during gameplay. During my first run, I thought the arrow keys were broken because they didn't affect the mirror. Something as small as shifting the mirror a little when an arrow key is pressed might go a long way towards making the gameplay feel intuitive.

Very fun concept. Solid art, solid writing, solid music; an all-around solid entry.

Developer(+1)

I totally agree with your points and you're spot on. I love the idea of a game that focuses on going after different monsters, each with their own mechanics and minigames in a way for a player to overcome. 

Submitted(+1)

if ever you end up furthering such a concept, please do let me know 👀

Submitted

It took me one time failing to get the hang of the controls, but the second time through was exciting! I personally found myself trying instinctively to use the arrow keys to change mirror placement and space to attack and had to overcome that, but once I did it was a fun little arcade experience. Love the inclusion of the dialogue and endings to give the gameplay some context, too! I think highlighting the portrait of the character who's currently talking would be a nice addition for clarity, but the writing was really charming.

Developer

That's super good feedback. Thank you for pointing your experience out. This was a great learning experience and this kind of feedback is invaluable.

Submitted

The music and art are amazing. Very nice!

I wanted to note that the text is a bit hard to read against the background. It was somewhat energy-consuming to read the exposition and controls, and I think it would be improved if the text were broken up more throughout gameplay and was against a different colored background. 

That being said, I loved it!

Developer

Thank you. Those are definitely things I would personally love to do and expand on! Spacing it out and making the dialogue a little less front loaded would certainly be an improvement.

Submitted

really nice art!

Developer

Thank you! Big fan of your entry as well

Submitted

Very fun! I especially love the fox and frog character sprites, and the image of the fox hypnotized in the mirror is very reminiscent of loony toons, very cool

Took me a second try to get a hang of the gameplay, but I felt the level progression was fun and intuitive. I also liked the writing

On what could be improved, I did not read much of the game's description, and was a bit confused on who was talking and when at the beginning - maybe the name text could match the little colorful teardrops above the character's heads? Or the dominant color of their designs?

Submitted

While the gameplay may be a bit lacking, the art and story compensates a lot for it's shortcomings, nice game!