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A jam submission

Prestige Academy HypnosisView game page

Investigate an academy of adventurers that started falling for some mysterious temptation.
Submitted by InvisibleBit — 17 seconds before the deadline
Rated by 6 people so far
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Prestige Academy Hypnosis's itch.io page

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Stuff you did not do in February
I reused code for saving and loading data for previous games.

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Comments

Submitted(+1)

As described by others, it feels like it's more mid-development.

I do enjoy the Remia-Artwork when checking her status. Would be cool to give her a few more inbetween states between in control and fully submissive, to show her gradual digression.

My main issue is the lack of knowledge. Finding clues so far is a gamble and trying to keep Remia save is near impossible.

Idea if you don't want to make this a visual novel: make it a "find the difference"  game. Each location has a base-sprite and for each difference hidden in it you can send either yourself our Remia. So if there's only one difference you can find only one clue, Two differences for two clues. But if there's a specific Element hidden in it (like a heart?) it will also increase Remia's submissiveness.

Developer

One of the ideas I wanted to finish in time but couldn't is very much what you're describing! Each room would have different characters and other interesting details, and if you noticed these small details, you would be able to tell which ones lead to progress being made, or which ones look suspicious in a lewd way.

I also think a more gradual change for Remia would be better. Only two states made it in for the jam.

Thanks for playing!

Submitted(+1)

The character art and interface look nice. I feel that the fade to black time transitions should happen instantly or have small illustrations of the investigations to accompany the text. It's a bit too early into development for me to make big judgements and suggestions, but I do enjoy this style of gameplay and I think you've got a lot of the fundamentals of it in place!

Developer(+1)

Thanks for playing the demo! I'll definitely improve the transitions. They do feel pretty slow for some events where it should be faster.

I am happy that the gameplay is interesting, even in this state! I was hoping to get some idea of the core loop working in time for the jam.