Hey all,
It's been a slow month. My goals were loftier than my energy. I no longer expect to have presentable ux/gameplay by the deadline, but still looking forward to playing everyone's games! Also, I'd like to thank the community posts for guiding me to learn more about hypno. Suffice to say, this has influenced my game's presentation in a positive way.
Thanks to the timing of the jam, I decided to restart a prototype RPG Maker project in Godot as something action-oriented and eventually easier to build upon. I already had some experience with the engine, but this was very much a learning period with regard to workflow and project structure. Development will continue, though, and Piko's Lust Trap will have its first demo release this year ^v^
Happy jams!
- Jaycred