super addictive... now this game brings back memories of the glorious flash game era (a golden age for gaming). I wonder how this game would feel on 200% speed ;)
I actually tried a faster version earlier, the tricky part is that I have to keep each attack happen in separate time window, otherwise it wouldn't be possible for player to react. Sadly I have no idea how to get reference to the game object instance I spawned in game maker.
As always patrick you created yet another amazing game with great mechanics and replayability!!! I need to learn your workflow some day, this game is so good!!!
Comments
super addictive... now this game brings back memories of the glorious flash game era (a golden age for gaming). I wonder how this game would feel on 200% speed ;)
I actually tried a faster version earlier, the tricky part is that I have to keep each attack happen in separate time window, otherwise it wouldn't be possible for player to react. Sadly I have no idea how to get reference to the game object instance I spawned in game maker.
As always patrick you created yet another amazing game with great mechanics and replayability!!! I need to learn your workflow some day, this game is so good!!!
Thank you!!! Your game is super inspiring too!
such a fun game, wish there was a high-score system so that we could share how far we got!! (but also maybe that's a compulsion loop)
Ha!