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Run Out of Town's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Speed of the game | #4 | 2.813 | 2.813 |
Originality of the game | #5 | 3.375 | 3.375 |
Length of the game | #6 | 2.271 | 2.271 |
Overall enjoyment | #7 | 2.146 | 2.146 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Definitely an incremental just not fun. Seems like it'd fit right in with a large amount of mobile games. Love the interpretation of the theme though!
I'm not sure if this counts as an incremental, how ever disregarding that the game play isn't stimulating or fun enough to enjoy just for the game play and the upgrades feel meaning less. the idea of using distance in a action roguelike is new, and tying it to an incremental is a rather unique idea. but the way it is design makes me feel as if the dev was inspired by learn to fly and other distance based flash/mobile games. honesty wasn't really for me.
Decent time killer for a few minutes of the day. Not much content-wise.
not bad for an early sub. if you wanna make a post-jam version, i suggest you add a hotkey to speed up/skip the game over screen.