I'm not sure if this counts as an incremental, how ever disregarding that the game play isn't stimulating or fun enough to enjoy just for the game play and the upgrades feel meaning less. the idea of using distance in a action roguelike is new, and tying it to an incremental is a rather unique idea. but the way it is design makes me feel as if the dev was inspired by learn to fly and other distance based flash/mobile games. honesty wasn't really for me.