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Postmortem

A topic by SpectralStar created Jun 25, 2017 Views: 172
Viewing posts 1 to 1
Submitted (1 edit)

Well, that didn't exactly go according to plan ...

Had promised myself I would focus completely on gameplay this time but ended up doing everything but that. At 48 hours in I decided to scrap everything I'd made up to that point and create something much smaller, which again turned out really weak in terms of gameplay.

What went wrong:

  • Didn't keep the focus on gameplay as planned.
  • Created a really boring game.
  • Building a generalised layout system for PICO-8 would have saved me a lot of time during those last frantic hours.

What went right:

  • Actually finished a game, even if was rushed through design and development in the last 24 hours.
  • Built a reasonably well-designed state machine in Lua for PICO-8. I'm beginning to come to terms with it as a programming language.
  • Built a complete UI library for Unity, which I'll probably be using for future jams.
  • Built (most of) a cool (if I do say so myself) 3D combat robot in Blender that I'll probably be using in a proper project at some point.