Well, that didn't exactly go according to plan ...
Had promised myself I would focus completely on gameplay this time but ended up doing everything but that. At 48 hours in I decided to scrap everything I'd made up to that point and create something much smaller, which again turned out really weak in terms of gameplay.
What went wrong:
- Didn't keep the focus on gameplay as planned.
- Created a really boring game.
- Building a generalised layout system for PICO-8 would have saved me a lot of time during those last frantic hours.
What went right:
- Actually finished a game, even if was rushed through design and development in the last 24 hours.
- Built a reasonably well-designed state machine in Lua for PICO-8. I'm beginning to come to terms with it as a programming language.
- Built a complete UI library for Unity, which I'll probably be using for future jams.
- Built (most of) a cool (if I do say so myself) 3D combat robot in Blender that I'll probably be using in a proper project at some point.