I love your level building and visuals, and the work you put into developing a story-line and companion to explain things in an immersive way. I also saw your trailer on Insta and decided to download on that basis (I usually stick to web builds), so great work on that. The movement is certainly one of the movement systems of all time. If you do decide to fix it after the jam I'll likely play again just to see the whole thing.
Game was nice. Unsure of the movement system. It didn't seem to be a necessity to walk around. If you were able to freely move the camera, you could move around corners and such. Also seemingly need to be close to items to interact, which is fine, but if I have 2 actions why isn't one move closer and the other pick up? Is a weapon the only chance for attacking? Found myself surrounded by cultist, and while in a power suit, I would have imagined I could at least punch a dude. But it was fun, and the random looping scenes were nice.
I agree with the one action to move close and pick up a 100%. But it was pretty late before I realised it and to change it. That going to be change as soon as the jam ends.
I was actually trying to get a movement system which kind of restrictive since it's supposed to be a (don't know what's going to happen next) around the corner etc). It was an experimental system where you don't have the same specific camera angle as RE 1 and you don't have the liberty to move the camera once you've made your choice of action ( anticipation of what you choice will bring into fruition). However you can rotate the camera while before and while you are selecting your actions. But I get what you mean.
Aha the punch a dude was a part of the plan unfortunately could not implement it as it was not essential to solving the puzzle. Which is how to get to the escape pod.
Thankyou for the amazing feedback though you really his the nail on the head from a designers prospective.
Comments
I love your level building and visuals, and the work you put into developing a story-line and companion to explain things in an immersive way. I also saw your trailer on Insta and decided to download on that basis (I usually stick to web builds), so great work on that. The movement is certainly one of the movement systems of all time. If you do decide to fix it after the jam I'll likely play again just to see the whole thing.
In case the end game broke for some one. Here's the ending cutscene:
Game was nice. Unsure of the movement system. It didn't seem to be a necessity to walk around. If you were able to freely move the camera, you could move around corners and such. Also seemingly need to be close to items to interact, which is fine, but if I have 2 actions why isn't one move closer and the other pick up? Is a weapon the only chance for attacking? Found myself surrounded by cultist, and while in a power suit, I would have imagined I could at least punch a dude. But it was fun, and the random looping scenes were nice.
I agree with the one action to move close and pick up a 100%. But it was pretty late before I realised it and to change it. That going to be change as soon as the jam ends.
I was actually trying to get a movement system which kind of restrictive since it's supposed to be a (don't know what's going to happen next) around the corner etc). It was an experimental system where you don't have the same specific camera angle as RE 1 and you don't have the liberty to move the camera once you've made your choice of action ( anticipation of what you choice will bring into fruition). However you can rotate the camera while before and while you are selecting your actions. But I get what you mean.
Aha the punch a dude was a part of the plan unfortunately could not implement it as it was not essential to solving the puzzle. Which is how to get to the escape pod.
Thankyou for the amazing feedback though you really his the nail on the head from a designers prospective.