I agree with the one action to move close and pick up a 100%. But it was pretty late before I realised it and to change it. That going to be change as soon as the jam ends.
I was actually trying to get a movement system which kind of restrictive since it's supposed to be a (don't know what's going to happen next) around the corner etc). It was an experimental system where you don't have the same specific camera angle as RE 1 and you don't have the liberty to move the camera once you've made your choice of action ( anticipation of what you choice will bring into fruition). However you can rotate the camera while before and while you are selecting your actions. But I get what you mean.
Aha the punch a dude was a part of the plan unfortunately could not implement it as it was not essential to solving the puzzle. Which is how to get to the escape pod.
Thankyou for the amazing feedback though you really his the nail on the head from a designers prospective.