I enjoyed it good one! Like the concept!
East West Infiniti Game Studio
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Thankyou all for allowing me to play your creative games (Rated over 110) and giving me constructive feedback on mine. I have one humble request! I am an aspiring Indie developer close to launch for my first game that I have been working on for a nearly a year now. It would be great if you could give me a follow on the socials and drop your links so I can follow you back. Community support is essential for all solo indies!
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https://www.instagram.com/eastwestinfinitigamestudio/
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https://www.tiktok.com/@eastwestinfinitigames
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If you haven't played my entry for the jam yet its here https://itch.io/jam/brackeys-11/rate/2535110
Ill give it a run try mine
https://itch.io/jam/brackeys-11/rate/2535110
Lesson 1: Build a browser game people don't want to go through the effort of downloading your game
Lesson 2: Rate for Rate is a lie. Most people wont rate your game. just enjoy playing other peoples games
If you would like play my game ill rate you back over a 100 games rated up till now
Mine is an Action Puzzle Game that relies on memory and dexterity. Check it out here
Ill check it out but if you like give mine a try!
https://itch.io/jam/brackeys-11/rate/2535110
Ill check it out but if you like give mine a try!
https://itch.io/jam/brackeys-11/rate/2535110
I got you mate! If you can please give mine ago!
https://itch.io/jam/brackeys-11/rate/2535110
I really REALLY appreciate the feed back! I agree its not negative its constructive!
Let go through the point I 100% agree with and have been popular feedback
1. Teleporting to the centre: The fix for this after the jam is that when ever the player teleports anywhere he push all enemies in an AOE. however just teleporting back here is also a good idea!
2. Coins other than restarts are useless: True some elements that allow upgradability should be added.
3. Music Break and main menu: These are bugs and have to be fixed unfortunately cant be fixed before the jam ends.
Things that might be up for debate:
1. Maybe you are right since the it will aid the player dead in the tracks but the smooth stop was put in there mainly due to feel response which some player actually appreciated since it dint feel jerky. But you are right its a competition between feel and mechanics. The the movement is governed by a character controller and they key board keys are not snapped.
2. The game takes influence from the card memory game: where you flip a card and then remember it then flip in back upside down. Now you need to find pair. The design intention was that your holding the item so you would know which item you are holding but its true due to teleporting people tend to forget. An easier solution would be that the card on top of the door does not disappear until a new item is picked up so the player can see which door he found the item in.
Once again I appreciate the feedback it will only help improve the game!
Ill play your game right away!