Powerful stuff. Had me hooked beginning to end. I, too, found it oddly (extremely?) relaxing, especially some of the stuff about itchy hands. It felt deeply personal, yet also distant. I really liked it, but I have some suggestions.
The traditional FPS style controller doesn't suit the visuals well in my opinion. Every long corridor I got to, I'd look at the end and take my hand off the mouse because too much vertical movement gave me a headache. I think something like traditional doom controls (up/down movement & L/R rotation) would suit it more appropriately. It's nice too look around but the vertical camera movement almost seems unnecessary the way scenes are rendered. Vertical camera movement also gave me a bit of a bug on the river where the red texture disappeared/reappeared at different angles.
Subtitles would be such a welcome addition. I found myself almost dissociating from the game to listen to the narration to make sure I clearly heard every word. The voice acting is so well done, as is the other audio here, but when the music and atmospheric sfx are going with VO, I start lending less and less attention to the VO.
Great work for a one man expedition. I only say so much about the negatives I saw because I like what you've done so much.
Thank you very much! I like the idea of disabling vertical look. Or maybe just decrease the vertical sensitivity? I originally added subtitles, but they took up the entire screen due to the 64x64 pixel rendering I self imposed. I think maybe I could make a separate viewport with a different resolution to add subtitles. That might be a way to make it work. I'm glad it made you feel something! It's the game I'm most proud of having made so far.
This surreal psychological super lo-fi game was short and very trippy, one of the few I immediately gave a second run through after completing the first time. Not for the gameplay or the mechanics, but I wanted a second pass at listening to the dialog. A short and complete experience, definitely worth a spin.
This is one of those pieces of art where after experiencing, I want to buy the author a beer and have a sit down to chat.
Comments
Powerful stuff. Had me hooked beginning to end. I, too, found it oddly (extremely?) relaxing, especially some of the stuff about itchy hands. It felt deeply personal, yet also distant. I really liked it, but I have some suggestions.
The traditional FPS style controller doesn't suit the visuals well in my opinion. Every long corridor I got to, I'd look at the end and take my hand off the mouse because too much vertical movement gave me a headache. I think something like traditional doom controls (up/down movement & L/R rotation) would suit it more appropriately. It's nice too look around but the vertical camera movement almost seems unnecessary the way scenes are rendered. Vertical camera movement also gave me a bit of a bug on the river where the red texture disappeared/reappeared at different angles.
Subtitles would be such a welcome addition. I found myself almost dissociating from the game to listen to the narration to make sure I clearly heard every word. The voice acting is so well done, as is the other audio here, but when the music and atmospheric sfx are going with VO, I start lending less and less attention to the VO.
Great work for a one man expedition. I only say so much about the negatives I saw because I like what you've done so much.
Thank you very much! I like the idea of disabling vertical look. Or maybe just decrease the vertical sensitivity? I originally added subtitles, but they took up the entire screen due to the 64x64 pixel rendering I self imposed. I think maybe I could make a separate viewport with a different resolution to add subtitles. That might be a way to make it work. I'm glad it made you feel something! It's the game I'm most proud of having made so far.
Thanks a lot! Hopefully it wasn't too pleasant.
This surreal psychological super lo-fi game was short and very trippy, one of the few I immediately gave a second run through after completing the first time. Not for the gameplay or the mechanics, but I wanted a second pass at listening to the dialog. A short and complete experience, definitely worth a spin.
This is one of those pieces of art where after experiencing, I want to buy the author a beer and have a sit down to chat.
Thanks so much for sharing, I really enjoyed it!
Well, thanks a million. I don't know how to take compliments. I'm really glad it made you feel something.
The game will exit when you have finished it.