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Powerful stuff. Had me hooked beginning to end. I, too, found it oddly (extremely?) relaxing, especially some of the stuff about itchy hands. It felt deeply personal, yet also distant. I really liked it, but I have some suggestions.

The traditional FPS style controller doesn't suit the visuals well in my opinion. Every long corridor I got to, I'd look at the end and take my hand off the mouse because too much vertical movement gave me a headache. I think something like traditional doom controls (up/down movement & L/R rotation) would suit it more appropriately. It's nice too look around but the vertical camera movement almost seems unnecessary the way scenes are rendered. Vertical camera movement also gave me a bit of a bug on the river where the red texture disappeared/reappeared at different angles.

Subtitles would be such a welcome addition. I found myself almost dissociating from the game to listen to the narration to make sure I clearly heard every word. The voice acting is so well done, as is the other audio here, but when the music and atmospheric sfx are going with VO, I start lending less and less attention to the VO.

Great work for a one man expedition. I only say so much about the negatives I saw because I like what you've done so much.

Thank you very much! I like the idea of disabling vertical look. Or maybe just decrease the vertical sensitivity? I originally added subtitles, but they took up the entire screen due to the 64x64 pixel rendering I self imposed. I think maybe I could make a separate viewport with a different resolution to add subtitles. That might be a way to make it work. I'm glad it made you feel something! It's the game I'm most proud of having made so far.