Mouse is maybe too sensitive, and physics doesn't works very well (espacially in the water) but the rest is really cool. I like the ennemy, the cinematics are great, the fire is really nice, and again, the sound is really cool.
Cool game! Neat cinematics at the beginning and end. Gave me some vibes from The Forest and I couldn't help but think of the Island of Dr Mureau just by the title. Some of the rough bits, like the enemy animation not matching movement speed, almost gave it more of a clunky horror charm. Nice usage of audio throughout.
My biggest complaint is the collision detection and slope movement, lots of rocks to get stuck in and lots of slopes almost seem like the player can't climb them, until you get just the right angle.
One other suggestion is changing the underwater movement somehow so it doesn't feel the same as above ground movement.
All together it's a cool game! Nice usage of the theme and it's nice to see some focus on cinematics.
Gorgeous art and effects, interesting creature design and audio make for a sufficiently creepy experience. The pseudo stealth mechanics work reasonably well, although the finicky controller had me a little frustrated at times getting stuck on sharp edges of the geometry. After abandoning stealth completely, I got much further into the game by yolo shift speedrunning past all the enemies, but was eventually confounded when I ran face first into a rocky wall and was unable to get out haha.
Comments
It's really scary ! The sound is just perfect.
Mouse is maybe too sensitive, and physics doesn't works very well (espacially in the water) but the rest is really cool.
I like the ennemy, the cinematics are great, the fire is really nice, and again, the sound is really cool.
Cool game! Neat cinematics at the beginning and end. Gave me some vibes from The Forest and I couldn't help but think of the Island of Dr Mureau just by the title. Some of the rough bits, like the enemy animation not matching movement speed, almost gave it more of a clunky horror charm. Nice usage of audio throughout.
My biggest complaint is the collision detection and slope movement, lots of rocks to get stuck in and lots of slopes almost seem like the player can't climb them, until you get just the right angle.
One other suggestion is changing the underwater movement somehow so it doesn't feel the same as above ground movement.
All together it's a cool game! Nice usage of the theme and it's nice to see some focus on cinematics.
-BH
Gorgeous art and effects, interesting creature design and audio make for a sufficiently creepy experience. The pseudo stealth mechanics work reasonably well, although the finicky controller had me a little frustrated at times getting stuck on sharp edges of the geometry. After abandoning stealth completely, I got much further into the game by yolo shift speedrunning past all the enemies, but was eventually confounded when I ran face first into a rocky wall and was unable to get out haha.
All in all, great fun! Thanks for sharing!