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Out of Thyme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay: How enjoyable is it to play? | #14 | 2.143 | 2.143 |
Design of the game: How easy is it understand the gameplay? | #15 | 2.286 | 2.286 |
Overall | #15 | 2.143 | 2.143 |
Creativity: How well does it use the theme? | #17 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
moxiewhimsy, twistedironpaw
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Comments
wow great job, i loved the asthetic it was so fun to hunt through the levels for the right ingredients
Thanks!
I think I'd enjoy developing and improving the game further
I love the aesthetic of this game. I wish there was some feedback when I got the foods, but it's still fun to romp around the grocery store. Also the cars are terrifying lol
Thanks! I let the artist know too!
If/when I revisit the game feedback is on my list to add.
I read the principle of the game that I should collect something, but that didn't work. I ran around aimlessly. In full screen mode, my computer fan turned up to full speed. The idea and implementation still need to be worked on.
Thanks for the feedback!
It definitely needs more work!
I understood the concept of collecting groceries, and I love the top down 3D, especially bopping the wee shopping trolley! But I couldn't understand after gathering ingredients how to actually finish the game.
I thought maybe it's back at the start, or that I had collected groceries in the wrong order. I feel like 3D games are a lot harder to make than 2D so I have to give props for the effort! In terms of the theme though I struggled to connect thyme with time. I'm assuming it features the herb thyme and was intended to have a time limit, but I couldn't see that in the game itself!
It may be my setup, but I also found the graphics to be mostly white and hard to tell where everything was. Maybe with a dark floor and larger consumables I'd have seen things better, but as an old boomer it was challenging!
Thanks so much!
Your initial thought was correct. The colored "goal" line back at the start appears after you've collected the groceries and run through the checkout area. I introduced a bug while fixing a bug at the end, and nothing happens when you pass through it.