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Click Clock Boom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: How well does it use the theme? | #10 | 2.750 | 2.750 |
Overall | #16 | 2.125 | 2.125 |
Design of the game: How easy is it understand the gameplay? | #19 | 2.125 | 2.125 |
Gameplay: How enjoyable is it to play? | #23 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
BobRoss#3990
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Comments
I sort of understood the concept, like you're trying to hold a door open but you also have to make sure time doesn't run out? But I feel like there's a lot of ways the concept could have been conveyed more clearly to the player. Maybe some simple pixel art images to represent people waiting, or some kind of door that's slowly closing?
I also wasn't clear on if you were supposed to hold the button to keep the door open, or click it rapidly? I think this game could be made a lot more compelling with graphics behind it to tell what's going on. I couldn't visualise all the data on screen about people waiting, or how long to the next person, and as a result I had no clue where I should be putting my effort or resources as I played!
I did like the UI though, and the name is great! It sort of reminded me of Keep talking and nobody explodes!
i like the idea behind the game, but it gets kinda repetitive after a while. some kind of twist on the gameplay or additional challenge would have been nice.
good game though! it fit the theme very well
It is immediately a little difficult to understand what to do. I think the clicking mechanic of the clock is great. The gameplay can be repetitive, maybe adding variation to the clock's position every time you click it? Something to add conflict to the game or progression. The act of clicking is pretty fun but only for so long. Thank you for submitting your game!