You're right; our ideas were really similar. I guess we both like resource-management type games :D
I loved the artstyle you went for; it really gives DEFCON vibes if you've ever played that game. The overall concept was also pretty creative and interesting, and the daily random events provide a good opportunity for replayability.
My biggest issue; the game feels like it's trying to do a bit too much. A tutorial would help, but even if you cut down on certain mechanics and made the game a bit simpler; I think it would go a long way in improving readability. Also, there seems to be a bug where nearly all daily prompts wouldn't allow me to select the second option.
This was a good game regardless; I enjoyed playing. My highscore is 18 :p