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Golly G

24
Posts
4
Topics
6
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15
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A member registered Jan 10, 2019 · View creator page →

Creator of

Recent community posts

Wow! What a fun and creative game. All the puzzles are engaging and easy enough to not get frustrating, but difficult enough to keep me hooked. The art is great and the game design is better! 

Couldn't play the game at the time of the jam, but I enjoy playing it now! Really fun puzzles and smooth controls. Great job!

thanks! Glad you enjoyed it! 

thank you for your thoughts! Yea if I had more time I might have made my own track for the game. If I continue this project I'll definitely at least add a mute button for the music and sound effects haha.

Good dialogue! I enjoyed the gameplay loop and the variety in balloons!

Thank you! 

Wow! What a charming game! I love the sound effects, the writing, everything. It feels like I'm ten years old playing Poptropica again. Great game!

Unfortunately I was unable to make it past the tutorial during the first jump. The jump was too low to get on the ledge. The art style looks great! I love the tutorial being part of the world. 

It is immediately a little difficult to understand what to do. I think the clicking mechanic of the clock is great. The gameplay can be repetitive, maybe adding variation to the clock's position every time you click it? Something to add conflict to the game or progression. The act of clicking is pretty fun but only for so long. Thank you for submitting your game! 

Homo. A game about squares.

Homo is in VERY early development. I am looking for playtesters to play Homo and tell me what the mechanics of the game make you feel. There isn't much in the game right now. I just need to figure out a story to make with these mechanics. Sorry, I do not have any many to pay anyone. But any help is very appreciated.

Controls:

Pause - ESC

Move - WASD | Arrow Keys

Switch Character - SPACE BAR

Power - V

Restart Room - R

Link to Game Page: https://golly-g.itch.io/homo

So I've been working for a while on an enemy knockback system that I just can't seem to figure out. Here's my code:

obj_lifeform (Create Event)

///Variables
maxspd = 5;
vspd = 0;
hspd = 0;
dacc = .5;
acc = .5;
knockback = 1;
knockback_spd = 0;
state = "idle";
entity = "enemy";

obj_lifeform (Collision Event with obj_lifeform)

///Run knockback
dir = point_direction(x, y, other.x, other.y);
other.state = "knockback";
other.knockback_spd = knockback;

scr_knockback

///scr_knockback
x += lengthdir_x(knockback_spd, dir);
y += lengthdir_y(knockback_spd, dir);
alarm[0] = room_speed * 2;

if (knockback_spd <= 0)
{
state = "idle";
}

Alarm[0]

///Decrease knockback
knockback_spd -= .2;


Thank you to anyone who can help!

Okay, thank you.

I'm asking if we're only allowed to use the music and sound files within the engine? 

That includes music and sounds as well?

okay, thanks for answering

What does RTP mean? I'm sorry if it's a dumb question but I really have no idea lol

I use Unity and have a basic movement script implemented but I would like to add a acceleration and deceleration movement to the script. 

public float moveSpeed = 5f;
public Rigidbody2D rb;

Vector2 movement;

    // Update is called once per frame
    void Update()
    {
        movement.x = Input.GetAxisRaw("Horizontal");
        movement.y = Input.GetAxisRaw("Vertical");
    }

    void FixedUpdate()
    {
        rb.MovePosition(rb.position + movement * moveSpeed * Time.deltaTime);    
    }

Awesome concept! I had a fun time trying to drive around haha. I don't think I did it right, but it was still really fun XD.

The rating is only low due to lack of sounds haha. I really did enjoy the game though! I took me a little to figure out the controls, but once I did, it became a fun challenge.

Definitely rage inducing haha. It's impossible to get any of them right and it does get frustrating. So good on you! 

I cannot find the them. And the page itself says the jam starts in 6 days? I don't really get it.