Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

up948072: Fantasy Idle ClickerView game page

Submitted by Aeithalis — 1 hour, 4 minutes before the deadline
Add to collection

Play game

up948072: Fantasy Idle Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (most fun to play)#133.5383.538
Overall#223.3083.308
Innovation (most innovative idea)#363.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Number
up948072

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

A good classic idle clicker that I spent a lot of time playing! It might of been nice if there was some sounds in the game but the graphics were really nice and it was a fun game to play!

Submitted

Really solid idle clicker, I spent more time on it that I'm proud to admit! The art is fantastic, and while the game is generally well balanced I did feel there might have been a bit too much of a jump from Wand to Bow and then from Bow to Sword, but that's just me.

There are other improvements that I'm sure you're aware of such as text not fitting in the buttons, but overall I really enjoyed it - good job!

A good version of the 'idle clicker' genre, that does balance between clicking and idling pretty well. Progression is quick but not too quick where you can complete the game quickly. Got a good visual style and kept me fairly engaged for a while so well done.

Some of the HUD elements seemed to be a bit wonky, both the Sword and Staff look like they cost 1E+08 which I don't know if that is intentional. In addition, whilst the graphics were nice, I think that some animation and feedback to clicking rather than the slime briefly changing color would go a long way. A lot of idle clickers have something visual happening or a tiny 'meta-game' like clicking a quickly appearing object to click for bonus points to keep the player engaged outside of the core game. Whilst that is possibly out of scope for the timeframe, it is a consideration that maybe should be thought about. Finally, is the way the game is exported and accessed the most efficient or best way for a hyper-casual audience?

Overall, being able to make a idle clicker isnt as easy as people may think, especially regarding balancing both aspects of the core game. So having that done well is commendable,  and with some additional polish and expansion I think this is something that could be marketable, great work!

Submitted

Similar to Dan I spent too long on this game but that just because it's super addictive! I love the visuals the art looks amazing. You should be really proud of ya game!!! :D

Submitted

I probably spent waaay longer than I should have done playing this - it's really good! I love the art and it's definitely addictive. I only noticed one bug which is that you can spam the space bar and click to get double the coins, but aside from that this is a great submission!