Really loved this! Great concept, fantastic clean presentation, well done!
Kian Bennett
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This is a really unique take on the genre, I'm impressed! It's clear a lot of thought went into the customisation and results in deep and engaging gameplay - tweaking your design and finding out through experimentation which combinations work best can easily become addictive. The sounds and artwork are effective and consistent, with some polish on user experience this would easily be marketplace worthy - congrats to the whole team!
Really impressive submission, the art style is effective, matches with the UI and is visually consistent. The level is rich with detail and feels like a full world rather than a space only for the player to exist in. Details like the options menu, storyline (the fact you can enter your name is a nice touch!) and varying enemy attacks and spawn patterns all show a good amount of polish, and I like the fact that the player's reticle highlights when you are targeting an enemy so you know exactly when your shot is going to connect (this is something we struggled with in our own game!). Small things like this, your screen flashing red when you're hit and the player ship tilting when moving show a good attention to detail.
A couple of minor critiques I have are that the player shots are perhaps a bit small to discern properly, and that E is a slightly unintuitive key to shoot with, but these are nitpicks and don't detract from the player experience. The whole team should be really proud of this, well done!
Love the theme, the sprites are great and movement feels good. I like the fact that there are multiple levels and boss fights, however on the first level I found that since all the enemies move towards you on the Y axis you can just stay in one place and keep shooting to kill them all. I also had a problem with shooting since I was playing on a trackpad and having to click was a bit awkward, but this wasn't a huge problem. Overall a really solid game, congrats to the whole team!
I really like this one, the pixel art is simple but effective and the animations are really well done. I like the variation in enemies and the varying movement patterns are a very nice touch. I particularly love the final boss, its attacks are well thought out and keep you engaged. It was really nice to see a highscore system! Overall not much I can criticise except from sound effects, this a well polished game with a lot of potential. Congrats!
Really love the theme, the sprites and backgrounds are incredibly well done and the music/sfx fit really well. I love the fast pace of the game and the boss presented a decent challenge. I do feel that there wasn't a lot of incentive to move from the same spot and spam the shoot key, perhaps fewer enemies and pickups would help with this? Overall a really solid game though, nice job!
Really solid game, the graphics are great and gameplay is well thought out with the ammo and shield pickups. The minimap is a fantastic stand-out addition, hats off to you for that! I do think that the level lacks an objective somewhat - while the timer and score are good features I feel they could have been used to give a more concrete object, perhaps seeing how fast you can clear a certain number of obstacles? But overall this is a really enjoyable game, congrats to the whole team!
Not a bad game, the player and enemy sprites are done really well and the animations are a nice touch. However I don't feel the game poses much of a challenge as the enemies projectiles don't travel very far and they player can destroy them with their own longer projectiles. Overall it fits the theme well and with some extra features could be a really fun little shoot 'em up. Nice job!
The artwork is fantastic, the intro backstory cutscene is a really nice addition and the slides are beautifully drawn. A lot of thought has clearly been put into the gameplay with the different powerups and enemy types - although I do feel that hat the player shots are a bit too small to be seen clearly. Overall a fun, interesting take on the genre, well done to the whole team!
Really love the concept! I loved the feeling of exploration as you go deeper through the tunnels and the music really adds to the atmosphere (although the shooting sounds seems a little out of place). The sprites are really well made although I think it would be better to render them as sharp instead of blurry so we can see the pixel art properly. I like the fact that the movement has momentum making it feel more like a proper underwater vessel, although I think it's too slow to stop - if you're travelling at moderate speed it's almost impossible to stop in time when you see a large enemy.
Overall a really good start on an interesting take on a shoot 'em up, I'd love to see this taken further!
Really solid submission, the sprites are great (I particularly love the final boss) and the game provides a good level of challenge. The fact that you can hide behind cover to escape enemy fire is definitely nice touch. The boss fight really stands out with its different attack cycles and exposing the heart for you to shoot at. Nice job everyone!
I had a lot of fun with this one, I love the theme and the visuals match it really well - I particularly love the boss sprite and the player wings are beautifully animated. The scrolling background works well, although I do think the small red projectiles can blend into the red background making them hard to see at times. While I mostly enjoyed the bullet hell style difficulty I feel it was a bit overwhelming towards the final boss, not sure if I was missing something but I tried several times and couldn't find a way to avoid the projectiles for long enough (although this may just be because I'm bad). The health pickup was definitely appreciated and I love that you gain the ability to shoot in multiple directions. I really enjoyed this, well done to the whole team!
Not only is this hilarious (stellar voice acting) but this is also a really solid shoot 'em up. The background and sprites are well done with nice explosion effects, and the power ups do well to keep the gameplay engaging.
The cutscene at the start was a really nice touch, although a bit blurry. I also found a few times the homing missiles would get stuck at the left of the screen and not move, but this was only a visual problem and didn't affect gameplay.
Overall a really solid game that I had a lot of fun with, well done!
This is extremely well polished with a unique mechanic and engaging, responsive gameplay. It could easily be the first level of a professional release, everything from the sprites and sound effects to the level design shows a high attention to detail. If I had to make a critique it would be to indicate the objective more to the player but this is a real nitpick. I'd really love to see you take this further, this would 100% be something I'd spend money on. Congrats to the whole team!
Really great submission with a unique theme supported by incredibly strong visuals and perfectly fitting sound design. The animations and character designs really make it stand out and I love how the player/enemies get progressively creepier each level. Each level is long enough to be engaging without becoming repetitive, and the bosses are a lot of fun. The difficulty curve is well thought out with each level being slightly harder than the previous, I felt sufficiently challenged without being overwhelmed.
An issue I did encounter is since all enemies are spawned at the start of the level I was able to shoot and kill some enemies while they are off screen, however I don't think this detracted from the overall experience much.
Overall a very strong shoot-em-up that I spent a lot of time trying to beat and had a blast while doing it. Clearly a lot of thought and polish went into it, the entire team should be very proud - really well done!
Wow, there's a huge variety of gameplay here! I love that the characters have different moves and the fact you need to charge up to use your abilities gives your game real depth. The grapple vs flying was a clever way to make the controls of mouse and keyboard distinct as well as give each character unique movement.
Choosing from multiple stages was a nice touch, although perhaps they could have differed in ways other than just cosmetic (e.g. the positioning of the platforms). The lava rising from the ground is also a great addition but perhaps it could have been communicated to the player when it would happen so the player doesn't feel cheated by it.
These are minor nitpicks though, the game is really solid and with some graphical polish I could definitely see it on the marketplace. Congrats!
This is fantastic example of how a couple of simple mechanics can be combined to create high depth of gameplay. Love that winning is based on timing and mind games rather than button mashing, it makes it feel great to win and that it was my own fault when I lost. The art is at a professional standard and the overall style is cohesive, it really makes the game stand out. Not really much that I can criticise, this is a such a solid game. Well done to the whole team!
A really good brawler type game, I had a lot of fun with it! The animations are smooth and the movement/attacking feels good in general. I do feel like the game could use some kind of indication of player/enemy health as most of the time I'd just be standing in front of the enemy and mashing the key hoping for the best. I also think the game ends a bit abruptly, I won the game with enemies still being alive on screen, perhaps the goal could be better communicated to the player.
Really solid game overall, nice one!
I'm really impressed with what you've managed to make with the constraints you had, the movement/fighting mechanics are solid and there is a clear objective and end goal. You seem aware of the improvements you would make if you took this game further which is the most important thing. Well done for having something to submit in any case!
I really love the pixel art, the enemies in particular are fantastic and animated really well - the death particles are a nice touch. I did have any issue with the punching where it seemed a light tap on the key wouldn't register, you had to hold is down for a tiny bit to punch. Once I found I could hold down the key to punch continuously the game kind of stopped posing a challenge.
I had fun with this, a with a few polishes here and there (score/end goal etc) this could be really engaging, nice one!
I enjoyed playing this, the sprites are great and I like the diversity of the enemies. I think the game could definitely benefit from some kind of feedback when you hitting an enemy, as well as maybe a knockback as it's really hard to hit them without them hitting you. Otherwise a really solid game, nice one!
This is a really good start, you've clearly got a good grasp on the mechanics of a fighting game. The animations are smooth and responsive, I would have really loved to have seen where this would go given more time/people. Good for you for having something to submit anyway!
(P.S. for my fellow laptop users, you can use the windows On Screen Keyboard to use the numpad keys to start the game)
Wow, this is a really impressive game! Visuals are stunning, the sprites/animations are really well made and the lighting makes everything pop. The sound effects and explosions make the attacks extremely satisfying, and I love how all the shops are 80s themed.
I do feel that it's a bit too difficult to hit an enemy without getting hit in return however. After a while it did get easier as I got used to the enemy attack patterns but I still felt a lot of time was spent running away. The score system was a welcome addition as it was easy to measure how my skill in creased the more I played - it made me want to keep on going to beat my score!
Very strong submission, really well done!
The sprites are fantastic! The animations are smooth and responsive, and the healthbars look good. I would say the hitboxes feel a bit off, when I'm attacking with the goblin for example I can damage him standing pretty far away.
I'm sure you know what areas you would polish given more time (an end screen for example) but this is a really solid start, well done!
Really cool theme for a fighting game, the sprites look great and I love the way the hands and feet move (definite rayman vibes).
The game could definitely benefit from an objective however, maybe a time limit to survive or waves of a specific number of enemies. The sound effect of getting hit was also piercingly loud (RIP headphone users)
I had fun with this, and with a few quality of life fixes I could see myself playing it over and over again. Good job!
Really nice start to a brawler game, the sprites are fantastic and the atmosphere is well established. I love the animations for the attacks but it's a bit strange having them only play when the key is held down. I do like how the sprites get slightly bigger and smaller the closer they are to the camera, that's a nice touch.
I'm sure you know how you would take this further (player health, clear end goal etc) but this is a really solid start, nice one!
Wow, what a great concept! The curtains, audience and stage props totally sell it and make the game memorable. The sprite work is fantastic, all it needs is a few sound effects (maybe some gasps and cheers from the audience) and you'd have a really solid prototype for a great unique fighting game.
I feel like the combat could benefit from giving some kind of feedback to the player when they hurt the enemy, I found myself kind of getting near them, mashing the key and hoping for the best. I also think the enemies on the second level could move towards the player, as I didn't really have any incentive to engage them or use cover.
I really love this idea, it would be great to see you take it further!
Wow the sprites are fantastic, the I particularly love the background art. The effect for enemies teleporting back is really cool, everything contributes to the overall theme and really sells the whole cyberpunk aesthetic.
I like that there is a delay between punches meaning you have to time your attacks rather than just mashing the key, although I feel the timing needed to hit an enemy without being hit back is a bit too precise.
Overall I think you've got a good amount of challenge without overwhelming the player, I had fun playing it. Nice one!
I'm really impressed by this! The 3d menus, character customisation and a cpu opponent all show a high level of polish. The character customisation in particular I was not expecting but adds so much to your game, and I'm a huge fan of the idle animations that play while you're choosing.
The models and animations work really effectively and flow together well, however I do think that the animations could be a bit more responsive to the player's inputs, it's sometimes a bit difficult to register what my key presses are actually doing. I also found a few times the opponent just would stop attacking all together, I think it was when they reached a low enough amount of health but not 100% sure this was the reason.
Overall I genuinely had a lot of fun playing this, there's so much in this game to make it stand out. Really well done!
Wow, I had a lot of fun with this one! Love the main menu and music, the overall theme is fun and consistent. The characters are so well made, they really add a lot of charm to the game along with the headbutt mechanic which I had a good chuckle at. Having multiple levels is a really nice touch, as well as the character selection (although I couldn't figure out how to unlock the other characters?)
I feel like gameplay could be improved by having a short delay between headbutts to make hit detection more reliant on timing rather than just mashing the button. The only other issues I had you seem to be aware of so I won't go on about them :)
Overall a really fun, cute game. Well done!
This is really visually impressive, the pixel art is fantastic and I'm impressed by the variety of poses each character has. You've got the basic move set of a fighting game down well, the throw ability is a welcome addition and definitely varies up the gameplay. I love that you had an option to change your keybindings!
I think the game could benefit from some kind of visual indication that you've been hit, even if the character just flashes white or something. I also noticed if you move to far to the left or right the character will get stuck, perhaps there is a gap in your colliders.
Overall this works well as a fighting game, and the addition of keybindings, versus mode and round counters show a good amount of polish beyond the basic gameplay. Nice job!