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A jam submission

Blue Bards: Congo CardboardView game page

Submitted by Connor.Beach — 9 hours, 49 minutes before the deadline
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Blue Bards: Congo Cardboard's itch.io page

Results

CriteriaRankScore*Raw Score
Most Original#34.0004.000
Best Gameplay#43.4443.444
Overall#43.7223.722

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the physics and the gameplay :)

Submitted(+1)

I liked the physics a lot and the gameplay was fun :)

(+1)

fun

Developer

Thanks!

Submitted(+1)

An incremental game with physics objects that you have to also click on is a great design choice to make it feel unique. The gameplay is excellent as well. All the sounds and art used really fit this game and it's built into browser as well. I do hate how some boxes just get stuck to the sides and I think the time it takes to progress could be increased. Would love to see a full game where it takes a lot longer to reach the end and more upgrades, basically a different spin on Pot of Legend. Brilliant overall.

Developer

Thanks for the feedback. The clicking on the boxes wasn't the original plan but after some testing with family members, their instinct was to click the boxes and it made it clear that it needed to be implemented. The issue with the boxes was to do with the window settings in itch and could probably be tweaked to get it to display properly.    I wasn't too sure how many boxes would be enough to finish the game so I played around with the numbers and went with the safer option with the lower option to ensure people wouldn't get bored.    

Submitted(+1)

Great game, so weirdly fun. I like the difference from a normal iterative clicker and the physics aspect really adds to the game and could be used in the future. The end goal was a good addition and the only real improvement could be the boxes can roll out of the view but that still made little difference.

Developer

Thanks for the feedback. I agree that the physics is a neat feature and if I could spend more time on it, I would play around with the physics for the different boxes. In regards to the boxes being out of view, it all worked fine in my unity project and could see the whole  screen but putting it onto itch cut off the sides partially. I could probably tweak the settings for the window and get it so they're all on screen.

Host(+1)

Actually i can completely see this working as a phone game or a sort of marble run/lemmings pc game. The physics element is interesting and could be leveraged in various ways, for example allowing the player to buy 'things' to place in the space - auto box orderers, auto clickers and so on... I think you are on to something there.

Developer

Thanks for the feedback. During development, there was another    button that upgraded     a separate  Congo Drone(TM)   that dropped packages periodically and would increase in frequency as the player upgraded   it, however the drone ended up dropping a box every 5 minutes or completely filled the screen with them. With the deadline approaching, I ended up cutting it out of the game and if I were to develop it any more,  I would add that feature back in.  Furthermore, having a feature that clicked on the boxes for you was another idea, but that one didn't come to fruition as the programming for that was  a bit beyond me.  I like the idea of adding things to the space  to visualize the upgrades. That way  people can get a deeper sense of progression by seeing their upgrades  in a more diegetic way.

Submitted(+1)

i found pixel! weirdly fun, great music, extra points for pixel. the parcel sound is very satisfying and bc of how the physics works i had some fun making arches of boxes

Developer

Great to hear you found Pixel!  Yeah during the development, I played around trying to stack as many  boxes as I could   and pleased to see others have too.