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Connor.Beach

34
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A member registered Oct 20, 2021 · View creator page →

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Thanks, I appreciate you spending the time to play it ! 

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I love it! :) GOTY

Simplistic design but  works really well. All the upgrades are reasonable prices and the variety of ducks you could have is endless.  To improve, I'd like to see a rubber duck sound effect play when you click and some suitable background music  whilst I build my duck empire. 

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I'm a sucker for good pixel art and I love the sprites for this  including the pixel UOP logo.  I like the simplicity and meta-ness of the concept.  To improve, I would add an animation to the button to get more visual feedback and to balance the audio (make the background music louder and reduce the volume on the graduation music . Great job overall.

Great idea and original concept.  The use of sound for the blocks  is a neat feature and the  ability to buy better managers to increase your passive  gain of points is great.  Like others have said, adding a clear background to the font of the purchases will make the readability a lot better and finishing the sounds for the other blocks, otherwise a solid game. 

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I really liked this game. The Halloween theme is original, the mechanics all worked really well, the sound effects and music is fitting, and it's simplistic but endless. Bonus points as well for the cool trailer.  Well done you guys.  To improve, I would add some more detail to the background  (maybe make it look like a graveyard)    and add a variety of upgrades/items.

The idea is unique, the art is great, the sound effects are fitting, and the upgrades work well. Good job overall.   

This has got some great mechanics that take inspiration from universal paperclips. Having the ability to change the worker's pay and the pricing of the houses is a neat addition. Everything works pretty well and the only thing that I would like to see is some further upgrades and some background audio of some construction to add atmosphere.

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I like the theme of being a restaurant and making burgers  using the different ingredients  and hiring chefs for you to help. The incremental mechanics all work great.  The music is and art is fitting. The thing I would say to improve is implementing a way of improving the speed of producing the burgers. As other people have said, the prestige target is way too far off for me to consider trying to reach, but nonetheless a solid game.

I like the concept of the game (having a fungus take over and destroy the world by spreading it spores everywhere) and I think its execution is great. I like the art changing over time depending on your progress because its clear to see that your actions are doing something. Likewise, the music matches the  menacing tone. The only thing I would say to improve is maybe the final few upgrades are a bit of a slog to get so maybe reduce them a bit.

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I like the idea of involving cooking into an incremental game. I think those two themes go together well as  a recipe is simply lots of different ingredients together. The mechanics all work well and the auto clicker functionality is great. To improve, I would maybe add some text  to inform the player of how it works     because it wasn't obvious at first and some music for the background. 

Thanks for the feedback. During development, there was another    button that upgraded     a separate  Congo Drone(TM)   that dropped packages periodically and would increase in frequency as the player upgraded   it, however the drone ended up dropping a box every 5 minutes or completely filled the screen with them. With the deadline approaching, I ended up cutting it out of the game and if I were to develop it any more,  I would add that feature back in.  Furthermore, having a feature that clicked on the boxes for you was another idea, but that one didn't come to fruition as the programming for that was  a bit beyond me.  I like the idea of adding things to the space  to visualize the upgrades. That way  people can get a deeper sense of progression by seeing their upgrades  in a more diegetic way.

Thanks for the feedback. The clicking on the boxes wasn't the original plan but after some testing with family members, their instinct was to click the boxes and it made it clear that it needed to be implemented. The issue with the boxes was to do with the window settings in itch and could probably be tweaked to get it to display properly.    I wasn't too sure how many boxes would be enough to finish the game so I played around with the numbers and went with the safer option with the lower option to ensure people wouldn't get bored.    

Thanks!

Thanks for the feedback. I agree that the physics is a neat feature and if I could spend more time on it, I would play around with the physics for the different boxes. In regards to the boxes being out of view, it all worked fine in my unity project and could see the whole  screen but putting it onto itch cut off the sides partially. I could probably tweak the settings for the window and get it so they're all on screen.

Great to hear you found Pixel!  Yeah during the development, I played around trying to stack as many  boxes as I could   and pleased to see others have too. 

I like the visuals of the game and the sprite for the cloud but the jump is uncontrollable so tweaking it so its a bit less extreme will improve the game significantly.

Cool concept and gameplay  is chaotic and  great. I think the increase in the intensity is paced well and the sound effect of the timer adds to that. The player having a damaged state is good and the way the arrows collide is oddly satisfying.   Like others have suggested, add a replay button to improve  because it would be easier to replay and hiding the cursor as well.

I like the concept and well done on getting the dice roll mechanic to work and the player sprites to move round the board.  Like others have said, add some functionality to the board spaces to improve. Otherwise, good job.

Good concept and the  art comes together well. Game plays well and the clouds give a sense of a moving background. Sound effects are solid and the music matches the chaos. I noticed there is a slight delay between failing and the level actually stopping so that would be something that I would advise improving. Overall, cool game.

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Great game and an interesting and unique concept. I like how you took a simplistic gameplay mechanic but made it complex  with  the different levels, a tutorial, and that devilish inclusion of the purple showing up (totally didn't throw me off completely and made me start from the beginning :)   )  .  To improve, I would expand with some different levels that maybe included some sound mechanics (i.e. click the button when you hear a certain sound effect). Overall, great work and good job.

A good endless runner game. I like the pixel art aesthetics and the background.  Sound effects match the theme but like others have mentioned, some background synth music would make this even better. Also add a dynamic jumping animation because the running one is great. Overall, a great job. 

I like the models and having a panning screen is cool. Music is good and fits the theme.     Like others have said adding a collider on the bottom of the screen would improve the game as I thought it was broken when I started playing.   I would make the jump  animation a little bit smoother to match the falling  one because that one is good. Overall, a good job.

I really like this game. The art style is cool, the sound effects and music is great. The gameplay works well and is challenging  but not insanely difficult. As others have said, I think this is the best submission and the level of polish is great considering the timeframe. Well done.

Solid flappy bird clone and works well.  I would add some sound effects and some music but overall decent game. 

Simple yet addictive. Really like the concept of this one as the clicking mechanic works well with the wild west and  having quick reactions. Art is great and the leaderboard mechanic is really cool. Well done to you guys.

I like the retro art style and the gameplay is solid. Score counter works well and the restart and exit both work as intended. Sound effects for shooting and player death are great. I like it. You could add some variety to the objects falling down and sometimes you don't have a chance to shoot an asteroid and is certain death.  Overall, solid work.

I like the art style and the idea of the game is great. Like others have said, I would spawn the cars off the screen to give the player longer to time the signal correctly. Ironing out the first go glitch and adding some sound effects could make this even better. Great job. 

Like the comedic tone and the game works well as a flappy bird clone. If you wanted to keep going with the comedic tone then I would say change the game over text to something like "Well guess I should go do something productive".  Adding some sound effects and music could  improve it further but you nailed the jumping physics so well done.

I like the art style and the environment art looks good and I also liked the overall humour. I think the jump could use some tweaking to make it less floaty. Add some level variety and some sounds/music and you've got yourself a decent game. Good  effort.

Decent little clicker game. I like the humour in the world peace option. The systems seem to work well. I would maybe add something visual on screen like a bar filling to show you earning more money so you can see that something is happening. I rate 5 out of 5 apples.

I like the art  in general with the sprites and the background looking nice. The music is relaxing and juxtaposes the gameplay.  I think the start is a little jarring and you could maybe give the player a little longer before the first spike. I liked the jump pads (?) but I think a little hint about them could benefit the game.  Gameplay is smooth but I would maybe add a little bit more height in the jump as clearing spikes is sometimes a bit too tricky.

I like the underwater theme and the angler fish sprite . It's creative.  Like others have suggested, I think adding some ambient sound effects and/or background music would improve the immersion. Additionally, you could introduce some other fish that you had to eat to earn extra points and a button to quit the game.