Thanks, I appreciate you spending the time to play it !
Connor.Beach
Creator of
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I'm a sucker for good pixel art and I love the sprites for this including the pixel UOP logo. I like the simplicity and meta-ness of the concept. To improve, I would add an animation to the button to get more visual feedback and to balance the audio (make the background music louder and reduce the volume on the graduation music . Great job overall.
Great idea and original concept. The use of sound for the blocks is a neat feature and the ability to buy better managers to increase your passive gain of points is great. Like others have said, adding a clear background to the font of the purchases will make the readability a lot better and finishing the sounds for the other blocks, otherwise a solid game.
I really liked this game. The Halloween theme is original, the mechanics all worked really well, the sound effects and music is fitting, and it's simplistic but endless. Bonus points as well for the cool trailer. Well done you guys. To improve, I would add some more detail to the background (maybe make it look like a graveyard) and add a variety of upgrades/items.
This has got some great mechanics that take inspiration from universal paperclips. Having the ability to change the worker's pay and the pricing of the houses is a neat addition. Everything works pretty well and the only thing that I would like to see is some further upgrades and some background audio of some construction to add atmosphere.
I like the theme of being a restaurant and making burgers using the different ingredients and hiring chefs for you to help. The incremental mechanics all work great. The music is and art is fitting. The thing I would say to improve is implementing a way of improving the speed of producing the burgers. As other people have said, the prestige target is way too far off for me to consider trying to reach, but nonetheless a solid game.
I like the concept of the game (having a fungus take over and destroy the world by spreading it spores everywhere) and I think its execution is great. I like the art changing over time depending on your progress because its clear to see that your actions are doing something. Likewise, the music matches the menacing tone. The only thing I would say to improve is maybe the final few upgrades are a bit of a slog to get so maybe reduce them a bit.
I like the idea of involving cooking into an incremental game. I think those two themes go together well as a recipe is simply lots of different ingredients together. The mechanics all work well and the auto clicker functionality is great. To improve, I would maybe add some text to inform the player of how it works because it wasn't obvious at first and some music for the background.
Thanks for the feedback. During development, there was another button that upgraded a separate Congo Drone(TM) that dropped packages periodically and would increase in frequency as the player upgraded it, however the drone ended up dropping a box every 5 minutes or completely filled the screen with them. With the deadline approaching, I ended up cutting it out of the game and if I were to develop it any more, I would add that feature back in. Furthermore, having a feature that clicked on the boxes for you was another idea, but that one didn't come to fruition as the programming for that was a bit beyond me. I like the idea of adding things to the space to visualize the upgrades. That way people can get a deeper sense of progression by seeing their upgrades in a more diegetic way.
Thanks for the feedback. The clicking on the boxes wasn't the original plan but after some testing with family members, their instinct was to click the boxes and it made it clear that it needed to be implemented. The issue with the boxes was to do with the window settings in itch and could probably be tweaked to get it to display properly. I wasn't too sure how many boxes would be enough to finish the game so I played around with the numbers and went with the safer option with the lower option to ensure people wouldn't get bored.
Thanks for the feedback. I agree that the physics is a neat feature and if I could spend more time on it, I would play around with the physics for the different boxes. In regards to the boxes being out of view, it all worked fine in my unity project and could see the whole screen but putting it onto itch cut off the sides partially. I could probably tweak the settings for the window and get it so they're all on screen.
Cool concept and gameplay is chaotic and great. I think the increase in the intensity is paced well and the sound effect of the timer adds to that. The player having a damaged state is good and the way the arrows collide is oddly satisfying. Like others have suggested, add a replay button to improve because it would be easier to replay and hiding the cursor as well.
Good concept and the art comes together well. Game plays well and the clouds give a sense of a moving background. Sound effects are solid and the music matches the chaos. I noticed there is a slight delay between failing and the level actually stopping so that would be something that I would advise improving. Overall, cool game.
Great game and an interesting and unique concept. I like how you took a simplistic gameplay mechanic but made it complex with the different levels, a tutorial, and that devilish inclusion of the purple showing up (totally didn't throw me off completely and made me start from the beginning :) ) . To improve, I would expand with some different levels that maybe included some sound mechanics (i.e. click the button when you hear a certain sound effect). Overall, great work and good job.
I like the models and having a panning screen is cool. Music is good and fits the theme. Like others have said adding a collider on the bottom of the screen would improve the game as I thought it was broken when I started playing. I would make the jump animation a little bit smoother to match the falling one because that one is good. Overall, a good job.
I like the retro art style and the gameplay is solid. Score counter works well and the restart and exit both work as intended. Sound effects for shooting and player death are great. I like it. You could add some variety to the objects falling down and sometimes you don't have a chance to shoot an asteroid and is certain death. Overall, solid work.
Like the comedic tone and the game works well as a flappy bird clone. If you wanted to keep going with the comedic tone then I would say change the game over text to something like "Well guess I should go do something productive". Adding some sound effects and music could improve it further but you nailed the jumping physics so well done.
I like the art in general with the sprites and the background looking nice. The music is relaxing and juxtaposes the gameplay. I think the start is a little jarring and you could maybe give the player a little longer before the first spike. I liked the jump pads (?) but I think a little hint about them could benefit the game. Gameplay is smooth but I would maybe add a little bit more height in the jump as clearing spikes is sometimes a bit too tricky.
I like the underwater theme and the angler fish sprite . It's creative. Like others have suggested, I think adding some ambient sound effects and/or background music would improve the immersion. Additionally, you could introduce some other fish that you had to eat to earn extra points and a button to quit the game.