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A jam submission

A Boring GameView game page

An incremental game for UoP TDEMO week 2
Submitted by MButcher — 6 hours, 42 minutes before the deadline
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A Boring Game's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#63.2733.273
Overall#73.5453.545
Most Original#83.8183.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

very fun game, and made me want to play again for the replay ability aspect, as i wanted to beat my high score, the sound effects and music alongside the gameplay makes for a very enjoyable experience , great job :)

Submitted

Nice concept, I liked the time limit as this made it more interesting.

Submitted

Short but in the right way, where a lot of the games feel like if I played them all the way through I'd get bored this kept me interested with the inclusion of the timer. I liked the sound effects too. I would suggest a few more options be included in terms of progression and automation but its a good foundation and i had fun playing :)

Submitted

Sweet and simple, the music and sound effects work very well with the theme you've set for the game, and some decent upgrades included too. I like how you've made it a competition with the time limit too. 

Submitted

I love this game, the simple music; the simple user interface the simple concept all work to make a streamlined product with an easy to understand concept with clear and defined goals for the player to achieve in the form of upgrades along with implicit goals of reaching the best score via optimisations within the time window.

fun

Submitted

I like the time challenge variant of a clicker game. Very reminiscent of the wild west clicker from the last jam. Music and sounds are perfect for this game. But yeah depth and depth is not it. Also would love to see that leaderboard from the previous wild west clicker put into here. Very thematic and good game overall.

Submitted

I mean its simple. That can be good. but it needs a difference between depth (currency) and depth ( progress). Also some more buttons. 10 shovels / 10 excavators.

Developer

yes the difference in currency and score was a thing, I guess I forgot to change the script to keep it that was though haha. Ty for the feedback