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MButcher

8
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2
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A member registered Apr 24, 2020 · View creator page →

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The procedural generation is made by tracking the player's movement along the x axis and spawning a new piece in front of it every time it moves 10 unity units. Additionally it has to track where on the y axis to spawn the piece, this is done by adding an offset to the spawn location, for example if the previous piece went upwards then it would add to the offset and the next piece would spawn further up on the y axis, same for if the piece went down, it would subtract from the offset. Hope that makes sense, I can send you the code in an email if you would like to see it. Thanks for the feedback.

Unfortunately we're not great artists but I should have definitely kept the high score in the main menu, thanks for the feedback.

We're both not the best artists lol so steered clear of that but would definitely have been better with some updated graphics, thanks for the feedback.

Definitely could use that, unfortunately was not on my mind to implement in the limited time we had. Thanks for the feeback.

Yeah the procedural generation can make some boring maps sometimes lol, might have been a good idea to make it place a different piece every time instead of a random one. Thanks for the feedback.

Galactic Feline Trailer

If you mean about 30 seconds in the use q or e to roll

yes the difference in currency and score was a thing, I guess I forgot to change the script to keep it that was though haha. Ty for the feedback