Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kelvin T [up2060604]

21
Posts
1
Followers
A member registered Oct 20, 2021 · View creator page →

Creator of

Recent community posts

I like the sound design and animations quite a lot, they're well done. I would like some sort of reaction when hit/ damaged by the lava or the orcs but the UI does work perfectly fine in this regard.

On the topic of damage the hit box of the orc should be adjusted, I tried bobbing and weaving: i.e. moving away and atacking, but I still took damage, tried this multiple times but I guess you're just meant to mash then until  they die which is not particularly engaging.


On death I would like a respawn button, rather than having to reload the page to play again.

I had the strangest bug where I started on the win screen for some reason..  Besides that this feels like a very slippery mario clone, the jumping does feel pretty solid, but it did feel as if the platforming was easier holding down the jump button as I could tell where I would land more and time,  and was not discouraged to do so by any speed penalty.

Overall a neat little game.

Pretty stunning character design and animation amazing job, the backgrounds are pretty nice too. I would suggest giving a bigger jump, as this one seems too small for the character. I felt the jumping was harder than the rest of the game


The camera transitions when moving up and down on platforms could be more smooth since it jerks in some place "When I went down a few levels" to pick up an orb but it works.  A larger field of view woul d be great too I don't think I can react fast enough to 2 shot the enimies to kill them by the time they get to me, so it's not exactly fair. I guess you can at least prefire a lot but seems cheap personally.

There is a clear and defined goal which is to get the orbs which is great.

The first enemy I saw looked pretty cool, like a seal mixed with a angler fish, trying to jump over them I learnt that you can charge the arrow up and shoot it using the "F" key, which was awesome, so I kicked his ass ( and all the other ones ofc). I like how you can let the arrow charge on it's own to manually do it, that was awesome attention to detail.

After collecting all the blood orbs, I played level 2 and more jumping ahh, I could not bring myself to beat it but this game was awesome so great job.

No rating for now as the game cannot run. 

But the sounds that were included is something I can comment on, they coin sound is a bit high pitched but it fits, and "walking_grass" one  was pretty good for what is is meant to be.

Thanks so much for the "bug report" I'll have to think of a way to fix that.. Me and the level designer did not even think of that at all.

Great sprite art in the game, I really love the visual style of the game, with a nice UI layout which makes it easy to gauge what to do, overall a nice game. The  game's humor is great too.

Awesome and a pretty original idea to use the different instruments in such a manner, a really cool concept; Perhaps having the pads binded to keys could be an interesting way to allow more varied input.

Interesting menu system, reminds me of older point and click adventure systems along with the stylisation matching this works really well, feels super authentic the spirte work and the text fits greatly. I do have issue with the text since personally I find it quite hard to read, so many it could be reworked. The art and cutscenes are awesome in general. I really like the random placement of the "+1" when 'extracting' resources from the trees. 

A "sell in x" quantities for the materials would be a great addition, the system for buying new characters

I love this game, the simple music; the simple user interface the simple concept all work to make a streamlined product with an easy to understand concept with clear and defined goals for the player to achieve in the form of upgrades along with implicit goals of reaching the best score via optimisations within the time window.

The sound effects, the text to speech along with the ambient music make this game pretty nice, having the control scheme delivered in a different way is refreshing.

The power ups are a nice concept having extra hits, being able to destroy the hostiles along with the counters for these power ups being in the background was great, makes it more strategic. Great effort.

The sound effects, the text to speech along with the ambient music make this game pretty nice, having the control scheme delivered in a different way is refreshing.

The power ups are a nice concept having extra hits, being able to destroy the hostiles along with the counters for these power ups being in the background was great, makes it more strategic. Great effort.

A really tight feeling flappy bird clone game. The control is perfect and there are no exploits that I have found, really well done here. 

The art in this is really well done I love the look of it, this with some music or sound effects would really come to life. 

A really tight feeling flappy bird clone game. The control is perfect and there are no exploits that I have found, really well done here. 

The art in this is really well done I love the look of it, this with some music or sound effects would really come to life. 

It is alright; The jumping feels super floaty, on my best attempt I made to the 8th obstacle and could not get any further.
The core of the game play is here it just needs to be refined  with some tweaks such as maybe adjusting the hit boxes as they seemed to be off. Maybe some audio cues too would be nice.

It is alright; The jumping feels super floaty, on my best attempt I made to the 8th obstacle and could not get any further.
The core of the game play is here it just needs to be refined  with some tweaks such as maybe adjusting the hit boxes as they seemed to be off. Maybe some audio cues too would be nice.

This is frankly the best I've played so far; The music is awesome and fits the aesthetic style. The UI is a nice touch  the text updates and has no issues with any overlap and the font is really nice.

When starting the game has a short tutorial, where it tells you "mouse 1" is the button used to play, from which you jump. A nice touch was on bumping on the bounds of the level (the roof) a unique sound effect is played. Upon restart the game the layout of the map seems to change which is nice, and the score system means that you're able to compete with others when playing the game.

Great job with this game.

Really nice visuals, and the music was a nice touch. A geometry dash clone that is rough around the edges. The particle effects and strobing background all look awesome and the entities in game are sharp and clear. 

But it is getting to the point at which I could see this being fleshed out and being a lot better with it's detections and fixing the infinite jump bug, which makes the game a breeze.

I could not get very far but what I could play I enjoyed for the most part.

Nice game, it looks awesome the sprite work is on point. The main menu and the level pattern all look pretty nice, the game does not control the best but I can see what you're going for it is hard due to the way the jump works which means the player needs to be consistent or die.  

The jump is a bit disorienting, but if you work it out a bit and add some level pattern variety, I could see this being a lot more fun. Great start.

I like the idea of a "clicker" style game being done like this; The sprite work for the enemies are really well done I like the style and the shading on them. The music is a bit loud at start but nothing adjusting on my end did not fix, it sounded alright.

I would suggest changing the layout of the UI so you can see more directly which character the health bar relates too as at first it is confusing as the bars are the exact same and their placement does not tell the user much.  Over all nice game.

The screen works fine when not in fullscreen, but you miss out on a large majority of the screen, which I suggest going full screen.

Thanks for  the feedback.

Thanks for the feedback; Also yeah I really should have added a barrier, I was thinking maybe it was a good idea not to since it forces the player to enguage.