The game looks great and I like the dialogue at the start. The underwater sound and visual effects are great too. The gameplay feels very confusing though. The controls are fine but the placement of enemies and general visual clutter onscreen really breaks the game for me. Half of the time you will have no idea what kills you. And why do the jellyfish fire cannonballs? With some more focused and polished gameplay this game would be sick.
Play voyage
Terracotta Gumshield: Sub Mariner's Trek's itch.io pageComments
Liked it, but maybe I could skip the opening dialogue it would be more fun.
Tough game but enjoyed the mechanics even if they were a little janky at times. the random levels was a great addition. A possible improvement could be a sound bar in the menu as I did enjoy the story but hearing it over and over as I reset wasn't really fun.
Lots of cool mechanics. semi random predetermined layouts, upgrades, health different enemy types and a targeted shooting mechanic. However the downsides are that the game is very janky and the squid enemies have too large of an aggro range with too little forewarning about their shots. Also there appears a to be a story but the level is too long to reach. All together tough an enjoyable experience when you figure out what your doing.
Link to the actual game - https://thecardyman.itch.io/sub-mariner-tre
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