- Magnificent aesthetics that recall the pre-Famicom consoles.
- Respect for the aesthetics even in the atrocious difficulty that could be found in this kind of games. Because as there were not necessarily several levels, it was necessary to have the capacity to occupy the player with the means at hand. Which was at a certain moment in the history of video games much more complex than we imagine. But I will not dwell on it.
- Good idea to put an additional touch in addition to the movements.
Point to review.
-Too hard, I didn't finish it. The movement speed based on that of the player makes it something very frustrating. The slightest mistake and it's the end. Knowing that at the same time the rate of change of direction of the flames is not necessarily aligned with the number of jumps.
-A game that highlights music without music is complicated. You would have played very well if in addition part of the strategy went through the rhythm of the chosen music. But your game without music is quite counterintuitive. Even if it means putting an atrocious 8-bit loop that pierces your soul with 3 notes that fight in a duel on 2 or 4 measures.
-The R button for reset makes me want to hang myself. It resets the game to 0 but does not restart it. This feature gives me the impression that the game is a troll. Where it could have been totally manageable for this focused on try hard, this mechanic makes you restart your game in the middle if you are not careful. If I could have chained without having to return to the mouse each time I would have finished it. But with the R button which taunts me in addition. Sorry but no.
Final Result: For the indie category I find it excellent. But it may not be suitable for the public as it is. The pixel art is clean, the gameplay is simple and effective. However, the execution is tortuous. The absence of music does not help for a musical game. I would advise you to make Hit boxes slightly smaller than the objects that inflict damage and not to put the objects at the same speed as the player. I have already given my idea on what you could do with the music. For the inflation category for which you applied I do not think it is in its place. But I am not sure since I have not finished it.
That does not change that you have worked.
Thank you for your work which remains interesting. I wish you good luck and maybe see you next time. :D
Comments
Good point
- Magnificent aesthetics that recall the pre-Famicom consoles.
- Respect for the aesthetics even in the atrocious difficulty that could be found in this kind of games. Because as there were not necessarily several levels, it was necessary to have the capacity to occupy the player with the means at hand. Which was at a certain moment in the history of video games much more complex than we imagine. But I will not dwell on it.
- Good idea to put an additional touch in addition to the movements.
Point to review.
-Too hard, I didn't finish it. The movement speed based on that of the player makes it something very frustrating. The slightest mistake and it's the end. Knowing that at the same time the rate of change of direction of the flames is not necessarily aligned with the number of jumps.
-A game that highlights music without music is complicated. You would have played very well if in addition part of the strategy went through the rhythm of the chosen music. But your game without music is quite counterintuitive. Even if it means putting an atrocious 8-bit loop that pierces your soul with 3 notes that fight in a duel on 2 or 4 measures.
-The R button for reset makes me want to hang myself. It resets the game to 0 but does not restart it. This feature gives me the impression that the game is a troll. Where it could have been totally manageable for this focused on try hard, this mechanic makes you restart your game in the middle if you are not careful. If I could have chained without having to return to the mouse each time I would have finished it. But with the R button which taunts me in addition. Sorry but no.
Final Result:
For the indie category I find it excellent. But it may not be suitable for the public as it is. The pixel art is clean, the gameplay is simple and effective. However, the execution is tortuous. The absence of music does not help for a musical game. I would advise you to make Hit boxes slightly smaller than the objects that inflict damage and not to put the objects at the same speed as the player. I have already given my idea on what you could do with the music. For the inflation category for which you applied I do not think it is in its place. But I am not sure since I have not finished it.
That does not change that you have worked.
Thank you for your work which remains interesting. I wish you good luck and maybe see you next time. :D
Don't have anything related to inflation/stuffing.
And too hard for me too ;P