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go-yukkuri

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A member registered May 01, 2024 · View creator page →

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(3 edits)

I won't do a full test until I can do it in full. However, I can already provide feedback on what I may find problematic.

The brightness of some parts of the kitchen is problematic.

The reflections on the metals are extreme.

If there are clues for the pipes I don't understand them.

I think that by the greatest of chance I succeeded once in the riddle. (I didn't press A)

When Asley shines green what does it mean?

I am blocked in the next room by an invisible wall that prevents me from accessing the second part of the room.

Hoppely that can help. take your time to get back in good shape. :)

I found a computer. I didn't give up on testing your games. XDI find a Pc. i have abandoned to teste your game. lol

Good point:

-Interesting art. I really liked it. I prefer Nancy, even if I wouldn't want her to give me a chin hit XD. I'm kidding. The decors are good too. The graphic identity is nice.
-The sound is well adapted to the scenes. I was carried into the game directly.
-The Kink part is honest. If I'm not mistaken it's the 3rd game that is honest with the "ADULT" side of Kink and that doesn't use it for any pretext. I still have to test one last one before confirming. 2nd game that I see with assumed "ready to burst". But the level of the different games that do it goes in your favor. (but that's just my point of view).
-The story is nice. And the characters are endearing.

???? - I would have seen more images and phases, especially with one person drawing per character. But I don't know the difficulties you encountered in your development so I prefer not to put it in a point to review.

Point to review:
- Bugs but you have already noted them. Except maybe the one that directly launches chapter 2 when you reload an empty save slot.
- The game is flat in its general mechanics. The gameplay of the constellations is nice. But I would have expected a little more interaction. I did not feel a real direction in the story choices. I did not try everything I just looked at the occurrences between chapters 1 and 3. So with regard to the story I am ready to try again to withdraw what I said and to apologize if necessary. But otherwise apart from discussions and a mini game it is quite poor.

Final note: Very good games and very enjoyable if you just want to chill without worrying or replacing a small book. The characters are very endearing and I find that in a certain way Nancy embodies a message that I find missing in the Jam, it is the fact of accepting who she is with her pleasures, as "abnormal" as it may be. I think I have only seen this message twice and I find that it is something that is generally missing. For that reason this story is part of those that have the most interest (even if it is during a rather heated moment. But what a pain there is to combine business with pleasure :3). There is no excuse to appreciate that this belly is filled with food or inflated with a pump. Thank you for this honesty!!! However I remain on my end on the gameplay which sadly remains a little limited.

This does not reduce the work that you had to provide to create this game. I had a very good time playing it, and from what I read I am not the only one. The goal of a game is not to please its creators, but to satisfy its players. Your game deserves all the credit.

Thank you for your work and for the good time you made us spend. and I hope to be able to find your work in the future. ^^

Mi ending  : It is a goal to aspire to!
I wainting peacfully the next update.

Good point:

-Very nice story. I really like the exchanges between the characters. It's something that strikes me in all your games. Your attention to the story, the development of your characters, and their relationship. The humor is light but it works well. I really liked the "14.3% cow"
-Anabel Top tier character of all Jam. XD
-The game is very simple and it works very well. Each new gameplay is very easily understandable.
-The sound ambiance matches well.
-The graphic design is very appreciable. Your decors have charm. I have the impression that the cake will go around your games. lol
-The game is very clean and I haven't encountered any problems. I think it's one of your best-mastered games in terms of programming.

????-I prefer to put this point neither in good nor in bad. I'm not a fan of 3D in general but I think I'm getting used to your aesthetic. So I can't be impartial at this level.

Point to review:

-I didn't really understand the difficulty level. Who goes the fastest between easy and difficult? I tried to make it difficult but I had the impression that the game ended faster. In doubt I went back to normal (but I think there is a malfunction in the passage of difficulties because it was like in difficult).
-The patterns are always the same when you launch the mini games of driving and crushed ship. It has an interest for the speed run but I don't think that's what you want for your game.
-The game can become repetitive. As I made perfect scores I very quickly found myself waiting for the scenario to free the new areas. So to redo the same mission several times when I had more money than requested. (The last stuffing level goes back to level 1 in appearance when you finish the mini game of the ship. It also seems to skip a frame during the gorging phase in the ship and go directly from frame 1 to 3 or 2 to 4.)

Final point:

Very good game very well balanced. There are not too many and there are not too few. It is clean, the exchanges between the protagonists make the story endearing. The stuffing sessions are satisfying. I would not have said no to milking but you had an impediment it happens to everyone. You still secured the button so that it does not generate a bug.

Opinion outside jam: It is less kink than 50 shades of orange, the story marked me less than Birth of a new realm. But it is much more mastered than its predecessors.

I thank you for creating this game and for proposing it. I had a great time as always and I'm looking forward to the next one. Good work and soon I hope. ^_^

I finish it. For pouf i can say, all gost on your last room are bugged. Contacte with herre dosent work if your event is on "through"!

Good point:
-Skip title. <3
-Your character designs are really appealing.
-Gamplay interesting.
It's rare to see RPG Maker used for action. The style doesn't really fit the square-by-square movement, but it works well. but you game have a good hit box management regarding projectile contact with monsters.

???? - I don't put this in the flaws but the graphic RTP. The most important thing is how you use it. Except that this is not the case for everyone and you can end up losing fists because of that. Be careful in the future. You forgot to put a colision on the first wall in north of your first map.

Point to reviews.

-Bug with the doors. I think you forgot to reset the variable that defines in all possible occurrences that makes you return to the exit. There must be one or two doors that have this function. But otherwise for the rest, if you exit on a certain floor, you can no longer pass the first floor. I had to finish the game without dying once to be sure not to be blocked.

-Carol's weapon loses all its interest if we are afraid to exit because of the doors.

-The protagonist's belly can be confusing because it can move sideways and hide part of the screen.

-These characters make me want her to tell me their story because I find them very charismatic. I loved them at first glance and their look as well as their character on their face already makes me imagine a thousand interactions between this shock dua. But there is nothing. It's sad. very sad.

Final Views:
Very good potential. Even if it deserves to be reworked, the gameplay is interesting. I don't think it is suitable for Rpg maker on the other hand. You will have more possibilities by going through godo for example. On Rpg maker it will become more interesting if you succeed in giving a form of homogeneity between the movements of the monsters and the player. So for example put a pixel movement system. Without going through scripts you can set this up by creating your game in image. but it's hard to hold on. The story is also cruelly absent. It could have made me forget the shortcomings but we are directly launched in front of the appearance of the game and the technical capabilities of the gameplay. it makes it something quite empty. It doesn't change the fact that the characters already have my heart and I'm waiting to see their adventures.

In the meantime, I can only thank you for your work while waiting for a sequel to the adventures of Mary and Carole.
(2 edits)

Good point
-A lot of girls. All different from each other. Everyone has their favorite.
-Pretty original games for rpg maker MZ
-Easy to play and understand.
-KINK GAME APPROVED. (thumb up/noze bleed)

??? - Maybe I'm wrong but where are the 50s?

Point to reviews:
- I think you use a lot of common events without ever disabling them. Common events are very powerful but extremely resource-hungry. You have to know how to play between their activation and deactivation so that they do not stay on if they do not act on the game. If everything happens on the same card, normal events in parallel processes can do the same thing for less power. On the other hand, you have to be more rigorous when doing this. Small tip for those who want to go far in the game. Save before it bugs and press F5 to reset. This will clear the current requests of common events

-You made a game for the mouse without blocking it. It's a mistake that is complicated (I can talk (sarcasm) I did the same thing with the arrow keys in my game). To block the mouse without calling a script you pause an event automatically with waiting for a frame. Your mouse will no longer work The arrow keys will still be usable if you have configured your game to switch from coordinates to another or to possibilities rather than using your character invisibly on the map who moves at maximum speed. I would be surprised if you used this method if you did all the aspects of your game by yourself. I would be less surprised if you mainly used Pluggin. The basics are important before starting on pluggin.

-
I could be wrong but I think your wallpaper is not an image but a parallax. This would explain why we see the mouse square when you click somewhere. You notice it when you click on the activity icons. The mouse pointer does not pass in front of the images but it stays on the parallax. This can do the trick if you block the mouse. What is especially buggy in your game is your action selection system with your character moving. You need to review your variables and the X/Y position data of the map or screen. With that your activity squares would not be just 48/48 pixels

Final view:

I will have other things to say but I will stop there. Your game is very good at first glance. I am not a fan of 3D but it is a pricy part. And I never spit on a young lady (unless she asks me to X3. It is a Kink too XD). I do not find the 50s either. I may have looked badly. On the other hand on the Kink side. I have 4 games left to do, and you are a good first without any other form of trial. But your game is ruined by a lack of mastery of your tools and troubleshooting solutions, where mechanisms that are really not hard to set up would have given weight. My game was not properly finished I think my words risk falling short. Especially since your game is clearly more fun than mine. but it's really out of solidarity with a fellow RPG maker that I'm writing to you like this, and not to demotivate a colleague.

In any case, it doesn't take away from the monumental work of creating your games. Believe me, I'll follow the rest of your progress closely because your work interests me. I wish you good luck and thank you again for allowing us to play your work.

ps: If you want to spare our knowledg you can contact me.

I remember you talking about it on discord and you said it was temporary.

Don't worry I never said that and I didn't make any judgment. Like I said I'm nobody. And I think judges will just know to pay attention to this kind of thing even if no one points the finger at them. I understand that it can be beneficial, let's stay calm. :D

Good point

-Exceptional art. Beautiful pixel art. Disturbing aesthetics. It's a love letter to the point and click style of the 90s. Day of the tentacle, sam and max hit the road... Brilliant.
-The gameplay, the wacky side of the dialogues, such charismatic and charicatural characters.
-The opening cinematic, the music. From an artistic point of view, for the moment your project is the most coherent and the most solid. It totally suits the style of gameplay from which it has borrowed the codes. Magnificent

???- I don't put it in the point to review because it's part of the aesthetics. But the "test everything and anything on anyone" side is a style, but it's part of the points I've never adhered to in point and click.

Point to review
-The movements at the point in click are difficult, especially at the level of the footbridge.

Final view:

Nothing else to say in the style it is simply magnificent. Great art with a rare finesse I really applaud. The only point that is not really negative is the niche side of the point in click of the 90s, which can be extremely complicated or off-putting. But in your case I find that if there was not this aspect, it would not have entirely paid homage to the style. Well done again.

Thank you for your work and for allowing to play your game. Good work and maybe see you next time.

I totally agree. But you shouldn't tell me that. XD I'm just a participant and I don't know what the game looked like before. If there is cheating I'm sure the judges will do what needs to be done. ;3

Good point:

-I like your art.

-The swelling part is very successful. It is present and accompanied throughout the game. At this level the game goes to the essential without shyness.

-The game is effective, the physics are solid, the improvements are good, and work well.

-I have already seen games that had the same mechanics, but I do not think I have seen this variation. Starting from the sides rather than from the bottom. is one thing. But the part where you have to catch the right one in addition to a bandage system like the bow and a system of improvement not level. All these ideas I have already seen them but not put together with each other. Well done.

-The music is very well chosen. a good loop that works well without frills.

Point to review
-Does not work after lvl 6. Domage

-where is the girl in the white dress in the game picture.
-The game has a pacing issue though. You can sometimes spend more than 10 seconds at the beginning of the game waiting for a bottle you need to appear. If you don't optimize the bottle appearance at the beginning, the levels can be very long. Which limits the builds at the beginning of the game.

Final View:
If I had to stop here in my tests this game would be the winner for me. Simple, effective, it meets the criteria, it is cute, original in its gameplay and catchy music. Just a slight slowdown in the mechanics of the game with the bottles which can put off at the beginning of the game and which makes the improvement of bottle popping almost essential at the beginning. I already had an eye on your work since the preggo gale jam, I see that I was not mistaken.

Thank you for your game and your work. I had a lot of fun. Believe me, if it had lasted longer I would have been happy to continue giving it my time. I wish you good luck and I hope to see you next time. :D

Good point:

-I like your style. It really reminds me of the illustrations of women from the 50s. It's so amazing that I wonder if it's really you who did it. L'estétique générale du jeux est très bonne.
-Simple and effective gameplay. Being very tired I had more difficulty than my friend in the comment just below.
-The modification of the state of the pin-up in games is a good mechanic that makes you want to go beyond it.

??? - I wonder if your character's body modifications aren't on the borderline between stuffing and weight ganing. I'm not putting it in a bad light because I don't think you're out, but it's borderline

Point to review:
-The music really doesn't go with the game. It's not just a question of the 50s. I imagine more of a game in space, a game of reflection or dexterity. For the dexterity side it's good but with the visual identity it's a bit off.
- The effect of gaining roundness with the magnifying glass gives a rendering that does not do justice to the basic drawing.

Final view:

Simple and fast. Not to hard. No need to try hard to get to the end. There are also games that can be put in the easy to play, difficult to master category. I won't say that your game is one of them, but it's just to say that difficulty does not make a good game. You have to know how to grasp the expectations of your audience. Your game gives a challenge that is certainly not transcendent, but it gives an objective and a reward for its accomplishment.

Anyway, thanks for your work and good work. Compared to others (like me) you made a game that works and that's already the first difficulty. An expression says "The release of a game is a miracle." Well you made yours. Bravo!!!
(2 edits)

I don't think we define whether a work is a game based on its difficulty. There is an aesthetic, an exchange between the player and the game, possible interactions... I'm not going to make the complete list but this work respects many criteria that make it a game. Whether it brings you a challenge that is up to you or not is one thing, but the work of others should not be denigrated just because it does not meet our expectations.

Far from judging you. Like you I only give my opinion.

Sorry if I offend you with my intervention. Have a good day.

Good point

-Cute art, reminiscent of the graphics of Belgian comics between Tintin and Spirou.
-Relaxing atmosphere
-Well-chosen music
-Nice story

Point to review
I don't mean this in a bad way, but can you tell that it's a game with so little interaction? It doesn't bother me, but as another comment said "absolute cinema".
-Too short.

Final point

Very nice story that has a very strong identity. I would have liked to see more of Lucy's side. This wedding story... My only problem is the level of interaction with the game. Yes, you also have to click to get the text to go. But it's not the same thing. But it makes me wonder, at what point do we say that a work is an animation or a game. Like the series that are multiple choice with the phone or at the cinema. Are they still films or series or have they become games???

In any case, it makes me ask myself questions, and that is the first prerequisite for "Oeuvre d'art".

Thank for you work and i said you maybe next time. :D

(3 edits)

I got to stage 5. I have nothing against your game but after the jam, my brain is not yet able to function with this kind of gameplay.

Good point:
-Simple but effective gameplay.
-The 50's style art of girl is very cute.

-The ability to play diagonally or change patterns is excellent. This gives a dimension of reading of the game that Candy Crush or other games of the genre do not have.
-You put options to manage the sound. It doesn't seem like much but it's part of the comfort of the game.
The fall of the pieces from the direction of the nearest edge.
-Bonus


-Point to reviews
-It would have been better if the patterns could be modified during the start. If I understood correctly, there are 2 that are defined by default, then we can go to the options before the stage to choose another one. But if we need a pattern that we have not chosen, it's over. It's a bit of a shame.
-I'm going to put this point there but I know that it's not at all easy to put in place, even less during a Jam. But a blocked game checker. I won't say more on this point, I imagine you already have that in mind.

-Physics of moving the pieces is brutal. This makes the game fluid but it loses its aesthetic if you can't see all the pieces disappearing.

Final View.
Like i said mi mind is to blind to teste you game more than that.

But otherwise it's a rewrite of an addictive and well thought out gamaply. In my opinion, it would give a more strategic interest to this game that I sometimes find too predictable. After its strategic content would be more highlighted if you could have all the patterns at your disposal. I have that I pause there. The patterns that appear like the tetris pieces and you have to manage with those that you have at your disposal directly. But I also imagine the complexity of the level design so it's just something to launch on the fly. Anyway very good game.

On this I will come back later when I have 2/3 more neurons awake. Thank you for your work and surely see you soon. :3

I would really like to be able to test it. But my computer panics when I launch it. I estimate the number of FPS between 5 and 10. Sorry. I can't give a proper feedback in this situation. I will come back when I have a better PC available. -_-

(2 edits)

I think this is the most literal project regarding what is requested for the Jam. XD

Good point :

-Simple, Fast, understandable and on topic.

Point te reviews:
-Pixle art.

Final view:
Just needs a little work on the art and it's perfect. I'm not making fun of it at all. This kind of game is a style. At one time, some games were just a screen that moved for 10 seconds. And your game directly shows the act without any pretext or pretext. Which is very very very rare.

Thank for you game and for your work. Maybe next time. :D

Good point

- Magnificent aesthetics that recall the pre-Famicom consoles.

- Respect for the aesthetics even in the atrocious difficulty that could be found in this kind of games. Because as there were not necessarily several levels, it was necessary to have the capacity to occupy the player with the means at hand. Which was at a certain moment in the history of video games much more complex than we imagine. But I will not dwell on it.

- Good idea to put an additional touch in addition to the movements.

Point to review.

-Too hard, I didn't finish it. The movement speed based on that of the player makes it something very frustrating. The slightest mistake and it's the end. Knowing that at the same time the rate of change of direction of the flames is not necessarily aligned with the number of jumps.

-A game that highlights music without music is complicated. You would have played very well if in addition part of the strategy went through the rhythm of the chosen music. But your game without music is quite counterintuitive. Even if it means putting an atrocious 8-bit loop that pierces your soul with 3 notes that fight in a duel on 2 or 4 measures.

-The R button for reset makes me want to hang myself. It resets the game to 0 but does not restart it. This feature gives me the impression that the game is a troll. Where it could have been totally manageable for this focused on try hard, this mechanic makes you restart your game in the middle if you are not careful. If I could have chained without having to return to the mouse each time I would have finished it. But with the R button which taunts me in addition. Sorry but no.

Final Result:
For the indie category I find it excellent. But it may not be suitable for the public as it is. The pixel art is clean, the gameplay is simple and effective. However, the execution is tortuous. The absence of music does not help for a musical game. I would advise you to make Hit boxes slightly smaller than the objects that inflict damage and not to put the objects at the same speed as the player. I have already given my idea on what you could do with the music. For the inflation category for which you applied I do not think it is in its place. But I am not sure since I have not finished it.

That does not change that you have worked.

Thank you for your work which remains interesting. I wish you good luck and maybe see you next time. :D

Good point:

-The art is good -Simple and effective gameplay
-The girl makes you want to score. In any case, it motivates me more than guitard heros. lol
- The belly shaking part is very well thought out. It gives you a time when you can look at the character, which is difficult to do during the game phases. The action and music are good too. The belly shaking during the solos is well thought out.

Point to review:
-"Jame "Kanto" Burton" is right about "good" or "great". We don't know if we're wrong so we look at the character to find out but it's a time when we lose sight of the line of agreement.
-A horizontal scroll is more practical for the eye but it reduces the attention to the character. In this case maybe putting the character to the right of the mini game would allow to see him both. Or else make a scroll of the notes from Top to bottom and the character is at the bottom.

Final view:

Good game well balanced. It would require some adjustment but the base is there and is very solid. In addition it works well. The idea of belly shaking is also very well posed. A little short and that would be the only fault that I could really put to it. But it is a jam and we do what we can.

Thanks for your time and your work. And maybe next time. :D

Good point:
-Narrator: Friendly with good interaction with the player.
The story told by the narrator's vision is refreshing compared to that of the main character.

-Kink's choice of direction by a plot difference. Good.
-I like the characters
. The drawing needs to be reviewed, of course, but I have already seen styles that are much better worked and much less pleasant to look at. Then it remains subjective.

???= Ice cream pot and snack in 1950? Did it exist? Wat kind of Snack?

Point to review:
-The kitchen made me laugh especially since I used the same one for my drawings. I would have advised to at least dull the colors so that it corresponds more to the aesthetics of the rest of the game.
-TOO SHORT.

Summary: Your English didn't bother me. I'm as rotten as you. XD. I understood everything without a translator XD
I really like the direction you're taking with a freewheeling narrator.
i can imagine what kind of character the young lady can be. I also imagine that the junction between the 2 will make two totally different paths. I'm interested. However, it's a lot more work. Les Plant used his atypical. I liked it. The kitchen, however, was out of the general atmosphere. To finish it's too short. But I admit that sometimes I just want it to be short, there I prepared myself to have a good time. I'm waiting for the rest. And I'm not making fun. I'm being a gentleman. ;)

Thank for you work and see you next time. :D

No worries. As I said, I'm not here to question the rules. It's just my opinion so that the creators of RPG makers move a little more.

(3 edits)

I'm not going to go back over the rules. 
But if there is one software where plugging should be limited, it's RPG maker.

 I participate with RPG maker and I've been using it for over 15 years. So I know what this software is capable of and I believe in its "No Plugging" capabilities. 

There are of course actions that are impossible without pluggins, such as skipping the title screen (which allows you to create your own title screen and therefore increases the difficulty and creative potential). Some pluggins can therefore be authorized in my opinion. But allowing all of them is a big mistake. 

Pluggins can create an atmosphere system, others a light system, when it's not a combat system or the complete modification of the interface. All these actions for another game require hard work. Simply creating a menu can take weeks, the same goes for a combat system. Allowing overly powerful pluggins is just cheating.

As I said, I've been using RPG maker for a while. And the cases that necessarily require a plug-in, I can count them on the fingers of one hand. If someone needs a plug-in for something that they could theoretically do without, they don't deserve to have it in their game during a Jam.

The RPG maker community is frowned upon because of this. So I'm speaking in their interest. RPG maker creators need to learn to work like everyone else and stop being lazy.

Sorry for mi bad English.

Yo. Sorry but no.
https://go-yukkuri.itch.io/deep-born/devlog/809621/good-and-bad-news

(Played to Jam version)

Really good writing.

We are launched into a dark story with a disillusioned character in the sewers of his life. I won't say anything more about the story. The atmosphere is good. Sometimes without music, sometimes just a soundtrack. There is no flourish or exaggeration. We feel the protagonist who has already seen too much and yet this surprise. The art has a sacred character. Black and white, the color is even more striking when it slaps us in the face. We would think we were in Sincity.

If I had to give just one negative element it is that at this level it is more of a story than a game, even if we have some interactions. Anyway I had a good time and I am waiting for the sequel. Although not a fan of Furry your story intrigues me. Good luck and see you soon I hope.

Good point:
-Awesome title screen
-Nice music.
-Song used for dialogues well chosen.

-Diagonal movement walking + running.
So Character with 48 frames minimum (and i dosent count the swollen belly frame).
-Humor and writing that hits the mark.
-Full art!

Point to review.
-Title screen not yet perfected. Several buttons can appear pressed at the same time.
-To short.

Final point of view:
There would have been just a little more story and if you had had the time to do the combat system I'm sure you could have been in the final top 12.The atmosphere and the music match very well.And even if the decor is perfectible, they have an undeniable personality.

Sad that you didn't go further in the competition. Really good work.

Yo.


Nice little game. Simple but effective art and equally good gameplay. I think however that given the speed of some series you are asking for too high a level of precision.

I will be interested to see how it evolves. Good work.

Finished with 102 points.

-There is a bug that can send an ingredient to the right and if it disappears, there is only one ingredient left that bounces.

-I saw the appearance changes at 25 and 50 points.

-It can be interesting to start with a single ingredient and increase the difficulty with 2 then 3 ...

-Think about bonuses or penalties that slow down or aggravate the player.

-Sometimes it is not possible to recover 2 elements at the same time. It may be necessary to review the generation of their speed and their jump. Being able to have them fruit like a "pong" could be good.

I like the art. The world I feel like I've already seen it. lol. For the background I think it's good. It allows you to decorate but without being too visually disturbing. So he does his job well.

(1 edit)

Nice game. A good challenge. but I couldn't finish it. After arriving in the kitchen the game froze with the impossibility of respawning with R. A good challenge. but I couldn't finish it. After arriving in the kitchen the game froze with the impossibility of respawning with R. when I returned to the menu I was asked to resume at level 2. Sorry I was lazy. The collection is also very difficult. the white floor of the kitchen is a bad idea with the yellow balls. we don't even know where the balls come from. Otherwise it's nice.

(2 edits)

Yo

Short is quite predictable. The art is nice and clean.
The black and white side gives an identity to the games.
The story would make you want to know more but it lacks content.

Thank you for your work.

(1 edit)

Yo.

Nice Gamplay.

I think you should make the camera follow the hero. The game system makes you want to discover more with more spells and possibilities.
However I find it very incomplete to be put in the Jam. Just a small level with a small story could have done the trick but without that it is not in the theme of the Jam.
Too bad because frankly I find the gameplay very correct and all your mechanics seem to work. I wish you do not get discouraged.


I send you power and say you good work!

Thank you very much!!! I don't know if you have time to play the first version. If not I'm sorry to have to keep you waiting. Hopefully it will be great when you play it. I will do everything to ensure that your wait is rewarded. Cya. :)

Korin.

Thank you very much. Sorry for being pushy. I totally understand the ups and downs of life.
I had a few problems myself that made me want this Rating.
As I said, I'm not here to review the rankings. All that matters is the feedback.
And the current ranking suits me very well (except for Doctrix and echozard but that's just my point of view).
I don't know if it matters to him, but don't forget the 20th. He too has the right to constructive feedback.

Again, thank you very much. Having tested all the games I know it's not easy. And don't worry, there are no hard feelings.
I wish you peace and only good things. :D

For first I say congratulations to the winners. Having played and commented on all the Jam games, I understand why they are in their place.
I don't come here to contest the places and please believe that my congratulations are sincere.

(Sorry i put that here, i duno were i can put that...)
However, I will soon withdraw my game from the competition and before that I would like to have my 3rd rating.
I've been waiting since the notes came out trying to make up my mind but I can't do it.
Despite the 7th place if no one posts a comment it's because they don't deserve it (for exempl, i think  EcoHazard and Doctrix are better than mine). I imagine that's also why the 3rd judge didn't rate me. I can understand. It must also be the same for the 20th games. But sorry i want to know my 3rd rating. To much work for leave without know.

I want nothing else. Thank for your understanding.


Re-Re-Re-Re uploaded. lol
If you have any problem dont hesitate to ask.  I will send a mega link directly.
But until Wednesday. So don't hang around too much.

It's come again. You have 3day befor he leave. But but to become better.

Thank you  for our interest. :). But i think that he is way overrated. II will post more information when the situation becomes clearer. Thank you again and sorry. ^^

Yo.
Yes I know. For some reason I have decided to remove the game for an indefinite period.

Yo.

It was very hard for me to play. The story is interesting. The music is really good.
But I didn't get far because of a bug in the first fight. The atmosphere is good and the interface helps with the atmosphere. Sorry I can't say more because I didn't go very far.

Thank for your work and you game. :)

Yo
Really nice story. 3d CG is not mi  favorite type of art but that work.  And the story is so captivating that I forgot about 3D. I like how you did your background too.  You also have an interesting background.

For Gamplay it's mostly about choice.  I don't know if it changes much in replayability but it makes you want to restart the game.
I know you dont have much time. But I was a little sad not to have music (maybe a bug.)

Thank for you work i really lost a lot of time because I had a good time. Cya for update or another game. :3