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A jam submission

Belly BlasterView game page

"Feed, Eat, Get Fat!"
Submitted by rameshchaudhari — 6 minutes, 59 seconds before the deadline
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Belly Blaster's itch.io page

Results

CriteriaRankScore*Raw Score
Code#73.0003.000
Mechanics#112.0002.000
Artwork#112.6672.667
Art#113.0003.000
Creativity#122.3332.333
Game#122.3332.333
Sound#141.3331.333
Story#141.3331.333
Appeal#141.6671.667
Characters/world#141.6671.667
Theme#152.0002.000
Incorperation Of Kink#151.3331.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Thank you very much for your submission! But we did mention that weight gain was banned in this jam yet you used it as a preface for your project regardless. Unfortunately I cannot reward you many points in the Incorporation of kink category. But overall it seems like a pretty decent unity catcher game and it's simple enough to play one handed ;) The theme however is a little bit slept on other than the dress of the protagonist. Overall I appreciate the effort but there is a lot left to be desired. I appreciate your effort and I want to thank you for taking part in the first Quimbly GameJam. -Mark(Team Quimbly)
  • Amazing artwork! I love the shading, clothing, and hairstyle—it's all very '50s inspired. However, there is a lack of facial expressions, and when the belly grows, it’s clearly a result of the liquefy tool, which doesn't look good. The food looks tasty. The game works, and I didn’t have any issues, but in a game this simple, I'm not particularly impressed by that fact. The game is very short and not very fun, with very little replayability. Also, this is an inflation/stuffing game jam, not a weight gain one, so the kink feels a bit off. This isn't a bad game, just a lacking one. Please don’t let this discourage you—I look forward to seeing the games you create in the future. Thank you for joining this year’s game jam!
  • It's not a bad start, the idea of having to quickly pick the correct food items out of a whole bunch of falling items is actually quite a good idea. The game seemed to work well and was without any bugs. Unfortunately the game was a litle bit too easy. I also had to take quite a few points away as you specifically made a weight gain game which is against the rules of this jam. The art was well done, but other than the character herself, the game only very loosely fit the 50's theme. My suggestions would be, make the game significantly more difficult by making the food items fall faster and change the kink theme to stuffing instead of weight gain. The weight counter, could instead be a "weight of food eaten" counter, or a belly circumference counter. To further the challenge, more non food items could be added to the things that can fall down, some simply being inedible and therefore blocking other items, some being hazardous, maybe making her feel sick so she can't eat for a bit.

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Comments

Incredibly short, not very engaging in my opinion. It's clear that the art was just downloaded online and liquefied in Photoshop to create the different stages. 1/5.

Developer

I initially created this character, then had to quickly edit certain parts to fit different phases due to time constraints. Ironically, developing this character took longer than the entire game development process! You can't say that this type of character drawing is impossible. In fact, you can create this type of character in some days, just as I did.

Submitted

Good point:

-I like your style. It really reminds me of the illustrations of women from the 50s. It's so amazing that I wonder if it's really you who did it. L'estétique générale du jeux est très bonne.
-Simple and effective gameplay. Being very tired I had more difficulty than my friend in the comment just below.
-The modification of the state of the pin-up in games is a good mechanic that makes you want to go beyond it.

??? - I wonder if your character's body modifications aren't on the borderline between stuffing and weight ganing. I'm not putting it in a bad light because I don't think you're out, but it's borderline

Point to review:
-The music really doesn't go with the game. It's not just a question of the 50s. I imagine more of a game in space, a game of reflection or dexterity. For the dexterity side it's good but with the visual identity it's a bit off.
- The effect of gaining roundness with the magnifying glass gives a rendering that does not do justice to the basic drawing.

Final view:

Simple and fast. Not to hard. No need to try hard to get to the end. There are also games that can be put in the easy to play, difficult to master category. I won't say that your game is one of them, but it's just to say that difficulty does not make a good game. You have to know how to grasp the expectations of your audience. Your game gives a challenge that is certainly not transcendent, but it gives an objective and a reward for its accomplishment.

Anyway, thanks for your work and good work. Compared to others (like me) you made a game that works and that's already the first difficulty. An expression says "The release of a game is a miracle." Well you made yours. Bravo!!!
Developer(+1)

Thanks for your review.

Maybe after the game jam completes, I will add easy and hard modes and change the music too .

It’s too simple that it would be called a game. Where is the challenge?

Submitted (2 edits) (+1)

I don't think we define whether a work is a game based on its difficulty. There is an aesthetic, an exchange between the player and the game, possible interactions... I'm not going to make the complete list but this work respects many criteria that make it a game. Whether it brings you a challenge that is up to you or not is one thing, but the work of others should not be denigrated just because it does not meet our expectations.

Far from judging you. Like you I only give my opinion.

Sorry if I offend you with my intervention. Have a good day.