-I like your style. It really reminds me of the illustrations of women from the 50s. It's so amazing that I wonder if it's really you who did it. L'estétique générale du jeux est très bonne. -Simple and effective gameplay. Being very tired I had more difficulty than my friend in the comment just below. -The modification of the state of the pin-up in games is a good mechanic that makes you want to go beyond it.
??? - I wonder if your character's body modifications aren't on the borderline between stuffing and weight ganing. I'm not putting it in a bad light because I don't think you're out, but it's borderline
Point to review: -The music really doesn't go with the game. It's not just a question of the 50s. I imagine more of a game in space, a game of reflection or dexterity. For the dexterity side it's good but with the visual identity it's a bit off. - The effect of gaining roundness with the magnifying glass gives a rendering that does not do justice to the basic drawing.
Final view:
Simple and fast. Not to hard. No need to try hard to get to the end. There are also games that can be put in the easy to play, difficult to master category. I won't say that your game is one of them, but it's just to say that difficulty does not make a good game. You have to know how to grasp the expectations of your audience. Your game gives a challenge that is certainly not transcendent, but it gives an objective and a reward for its accomplishment.
Anyway, thanks for your work and good work.Compared to others (like me) you made a game that works and that's already the first difficulty.An expression says "The release of a game is a miracle."Well you made yours.Bravo!!!
I don't think we define whether a work is a game based on its difficulty. There is an aesthetic, an exchange between the player and the game, possible interactions... I'm not going to make the complete list but this work respects many criteria that make it a game. Whether it brings you a challenge that is up to you or not is one thing, but the work of others should not be denigrated just because it does not meet our expectations.
Far from judging you. Like you I only give my opinion.
Sorry if I offend you with my intervention. Have a good day.
Comments
Good point:
-I like your style. It really reminds me of the illustrations of women from the 50s. It's so amazing that I wonder if it's really you who did it. L'estétique générale du jeux est très bonne.
-Simple and effective gameplay. Being very tired I had more difficulty than my friend in the comment just below.
-The modification of the state of the pin-up in games is a good mechanic that makes you want to go beyond it.
??? - I wonder if your character's body modifications aren't on the borderline between stuffing and weight ganing. I'm not putting it in a bad light because I don't think you're out, but it's borderline
Point to review:
-The music really doesn't go with the game. It's not just a question of the 50s. I imagine more of a game in space, a game of reflection or dexterity. For the dexterity side it's good but with the visual identity it's a bit off.
- The effect of gaining roundness with the magnifying glass gives a rendering that does not do justice to the basic drawing.
Final view:
Simple and fast. Not to hard. No need to try hard to get to the end. There are also games that can be put in the easy to play, difficult to master category. I won't say that your game is one of them, but it's just to say that difficulty does not make a good game. You have to know how to grasp the expectations of your audience. Your game gives a challenge that is certainly not transcendent, but it gives an objective and a reward for its accomplishment.
Anyway, thanks for your work and good work. Compared to others (like me) you made a game that works and that's already the first difficulty. An expression says "The release of a game is a miracle." Well you made yours. Bravo!!!Thanks for your review.
Maybe after the game jam completes, I will add easy and hard modes and change the music too .
It’s too simple that it would be called a game. Where is the challenge?
I don't think we define whether a work is a game based on its difficulty. There is an aesthetic, an exchange between the player and the game, possible interactions... I'm not going to make the complete list but this work respects many criteria that make it a game. Whether it brings you a challenge that is up to you or not is one thing, but the work of others should not be denigrated just because it does not meet our expectations.
Far from judging you. Like you I only give my opinion.
Sorry if I offend you with my intervention. Have a good day.