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A jam submission

LostView game page

Submitted by jomath229
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Lost's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.8803.880
visuel#14.8004.800
gameplay#14.0004.000
fun factor#23.8003.800
replayability#52.8002.800
respect du thème#54.0004.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Kudos to the atmosphere in the game. Although there is no sound, the dark color tones and flashy appearances handles the horror element brillantly.

As with the gameplay, a very standard third person shooter with a clear objective. Although I won't praise its originality, I cannot undermine its execution. The controls are what you expect from a regular TPS along with some neat IK for the firearm (I see you, Unity IK Animation Package, sir), and a fair hitscan detection system. As with every loss, I never felt fooled by the game, it is I who, always, ended up being, the fool.

Let's talk deaths, shall we? The game is unfair! I'm not a great player, but I am pretty sure that restarting at the beginning hinders the player's experience. I wouldn't have underestimated the addition of checkpoints here. It tainted my overall experience with frustration since I was torn between discovering the game's ending and throwing my PC off the window.  Fortunately, I chose the former

The well implemented drone mechanic is great. The camera switch with the simple Post-Processing does the trick for me, and switching between both  views until it became second nature felt like a natural progression. Plus, the drone's movement felt consistent. Side note : The enemy visibility is still on after one frame, thus revealing their positions in the character's view.

With the deaths set aside, I'd say that it's a good game.

Developer

Press V to change view, 

C to crouch, 

hold shift to run

R to reload

Link the pylons by firing at them in the drone view. 

You have one life, don't get hit by monsters. 

You see monster when they are aggro.

 In drone view, you always see the monster. 

Crouching, walking and running changes the monsters aggro range,

Follow the pylons and link them all to reach the portal

Start with the first pylon