Kudos to the atmosphere in the game. Although there is no sound, the dark color tones and flashy appearances handles the horror element brillantly.
As with the gameplay, a very standard third person shooter with a clear objective. Although I won't praise its originality, I cannot undermine its execution. The controls are what you expect from a regular TPS along with some neat IK for the firearm (I see you, Unity IK Animation Package, sir), and a fair hitscan detection system. As with every loss, I never felt fooled by the game, it is I who, always, ended up being, the fool.
Let's talk deaths, shall we? The game is unfair! I'm not a great player, but I am pretty sure that restarting at the beginning hinders the player's experience. I wouldn't have underestimated the addition of checkpoints here. It tainted my overall experience with frustration since I was torn between discovering the game's ending and throwing my PC off the window. Fortunately, I chose the former
The well implemented drone mechanic is great. The camera switch with the simple Post-Processing does the trick for me, and switching between both views until it became second nature felt like a natural progression. Plus, the drone's movement felt consistent. Side note : The enemy visibility is still on after one frame, thus revealing their positions in the character's view.
With the deaths set aside, I'd say that it's a good game.