Shouldn't be this laggy with jolt physics. Try deactivating the physics when they aren't in use. Also, use time slicing for your path finding, because I suspect that this is updating the path for each enemy every frame. You could do it 10 times a second instead and the FPS would probably jump up
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Excessive Force Final's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #34 | 3.333 | 3.333 |
Juiciness | #48 | 2.833 | 2.833 |
Gameplay | #49 | 3.167 | 3.167 |
Overall | #61 | 2.792 | 2.792 |
Use of Theme | #118 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
School
Burnside
Categories
Year 12/13
For anyone doing NCEA level 2 or 3
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