Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Cockroach in the KitchenView game page

Change between 3D and 2D to get to the hamburger.
Submitted by JiggIes, Dane Hildreth, Not Astolfo, PolugaGit — 45 minutes, 51 seconds before the deadline
Add to collection

Play game

Cockroach in the Kitchen's itch.io page

How much of the sound/music did your team create during the jam?
20%

What diversifiers did you use, if any?
Voxel Art

Would you like your game to be displayed in the virtual showcase later?

Yes

Would you like your game to be judged?

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Hey, remember me from last game jam?

This is a cool idea, and I really love the art.

Unfortuately, right now the movement is a bit too slippery and it makes platforming pretty frustrating. 

Submitted

Love that music! It sounds like if toby fox used real instruments when making undertale, and also made it significantly jazzier.

The voxel art aesthetic is also really nice.

The jump feels floaty and also not high enough. I think you should also tweak the colliders in that first area with the bottles. Ill be honest, I couldn't get past the part with the sponges in the sink.

You definitely should have checkpoints (maybe you do but I didn't get to them). Your game is difficult but not in a fun way. It feels unfair ya know? The cylinder colliders at the start are difficult to stand on while in 3d mode, and my jump is just barely high enough to get to the second cylinder. Switching modes while mid-air on the first challenge also seems a bit much.

Its also possible that I'm not your target audience, as I'm not very good at video games in general.

Unrelated, but your 3d camera clips through some objects, and it looks kinda weird. You could try having the geometry fade out as it approaches your camera's near clipping plane to make this look less jarring. However, it would be even better to avoid this problem altogether by designing your level and camera so that this never happens.

Developer

I appreciate the honest feedback