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A jam submission

MetaView game page

A game about inadequacy?
Submitted by macro_scenery — 4 hours, 7 minutes before the deadline
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Meta's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.0004.000
Theme#63.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

This is an incredibly unique entry! You've set up a curious premise that has a lot of potential to grow. With more time, I can definitely see Meta going to some really cool places. Big props to your specificity in the player's decisions. It creates an intimacy and immediate investment in Robert that anchors the story as the plot progresses. I love how you cranked up the momentum towards the ending but it still feels as if it's a little premature. Just gotta tease the audience a little more ;) 

Awesome work macro_scenery!

Developer

I am surprised with how well people resonated with this game. Maybe I'll come back to this idea and add on to it a bit more...

(+2)

Can't say enough with words to express how much this game is freaking weirdly satisfying and amazing. I was really happy playing this game, glad that I got to find out about it and I wish for you to make more! Very impressed! Good Job!

Submitted(+2)

That 4th wall break is *chief kiss*
I know it's not complete, but I feel like this is even better in a way : creating a game is a journey on some sort, and we have the "madness fall" as I like to call it.
The fact that there's different endings, clearly stated too is a great point.

Thank you for this game, and for the good moment. :)

Submitted (1 edit) (+2)

Nice 4th wall break!!

With more time you can write complex things, keep it up!

Host(+1)

Great entry! I love the separate endings. Your decision to classify each ending as good/bad/neutral at the end is a really nice touch for a jam game since it qualifies the result of the player's actions and indicates that there are one or two other endings to get (you also mention that explicitly). Really cool to play it twice and get wildly different results! You also used pauses that wait for input very effectively, and you have a great arc to the story: it begins super emphatically mundane, and the player has to manually decide to even get out of bed, and then to wash up in three parts (the washing up sequence was really smooth). And then by the end there's a strange girl screaming insane things and it feels supernatural and creepy all of a sudden! 

Fantastic job!

Developer(+1)

wow surprising. thanks :) 

Host(+1)

Just thinking about it -- one thing you did very well is maintain a lot of interesting interaction from the player. The feeling that I'm taking actions that are having some effect and are important is undeniable.

Developer

It's kind of the opposite purpose of what those actions are meant to do. All of those actions are meaningless literally meaningless nothing you do changes the outcome of the game. The main character is life is really meaningless because he just does the same thing day in and out. He is bound to the system. Which is why in the neutral ending it repeats the beginning.