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Great entry! I love the separate endings. Your decision to classify each ending as good/bad/neutral at the end is a really nice touch for a jam game since it qualifies the result of the player's actions and indicates that there are one or two other endings to get (you also mention that explicitly). Really cool to play it twice and get wildly different results! You also used pauses that wait for input very effectively, and you have a great arc to the story: it begins super emphatically mundane, and the player has to manually decide to even get out of bed, and then to wash up in three parts (the washing up sequence was really smooth). And then by the end there's a strange girl screaming insane things and it feels supernatural and creepy all of a sudden! 

Fantastic job!

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wow surprising. thanks :) 

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Just thinking about it -- one thing you did very well is maintain a lot of interesting interaction from the player. The feeling that I'm taking actions that are having some effect and are important is undeniable.

It's kind of the opposite purpose of what those actions are meant to do. All of those actions are meaningless literally meaningless nothing you do changes the outcome of the game. The main character is life is really meaningless because he just does the same thing day in and out. He is bound to the system. Which is why in the neutral ending it repeats the beginning.